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[BALANCE] Make the Super syndie kittie not a freedom implant anymore. #6017
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thank god |
this guy is usually stinky but i agree with him rn |
StrangeWeirdKitten
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Apr 6, 2025
## About The Pull Request - This PR makes the new syndicat ears item have a 1 minute cool down when used and the normal ears have the same thing. - This also ports a fix that was done on monkey station: Monkestation/Monkestation2.0#6017 ## Why It's Good For The Game - After watching a round on here and getting complaints about this from SPLURT I understand now why 20 seconds is too short for such a item like this if your gonna be a cat your gonna be a cat for a long while. - Also to quote monkey station: "It will make the cat not able to bypass any security non-lethal means, which in turns mean security won't be forced to lethal them everytime they see it." ## Proof Of Testing Should work only changed the time values. Edit: Compiled and tested locally <details> <summary>Screenshots/Videos</summary> </details> ## Changelog :cl: balance: Super cat ear cool downs are longer and removed the freedom implant function. /:cl:
nevimer
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Apr 14, 2025
commit cb550ab79badae3ffd493dcee24d96f7ad146ed6 Merge: 732416f01d8 2fac5d45a6d Author: Roxy <[email protected]> Date: Mon Apr 14 14:40:04 2025 -0400 Merge branch 'master' into upstream-25-04a commit 2fac5d45a6d47f14328e6111a6c1b066e2540d26 Author: Arturlang <[email protected]> Date: Mon Apr 14 01:11:47 2025 +0100 bring back heretic mute ghoul maxhp to 135 HP (#3464) ## About The Pull Request bring back heretic mute ghoul maxhp to 135 HP, these are the changes made in https://github.com/Bubberstation/Bubberstation/pull/2972 ## Why It's Good For The Game otherwise flesh heretic is really sad ## Proof Of Testing numbers change, no need ## Changelog no cl --------- Co-authored-by: Roxy <[email protected]> commit e9c4522c27a996b88abc5132c9ff7bde741e6b1e Author: Bubberbot <[email protected]> Date: Mon Apr 14 01:59:19 2025 +0200 Automatic changelog for PR #3453 [ci skip] commit 2d595eba4f1468e06f306e93423def4281fd864f Author: shellspeed1 <[email protected]> Date: Sun Apr 13 16:58:54 2025 -0700 Fixes bitrunning sim having cybersun comms and also makes sure persistence borgs have correct key (#3453) ## About The Pull Request What it says on the tin ## Why It's Good For The Game Its best to not let bitrunners ghost spawns talk on comms ## Proof Of Testing I just did my last cpa today, I'll test this later. Besides its 3 lines with just an item swaped. <details> <summary>Screenshots/Videos</summary> </details> ## Changelog :cl: fix: Bitrunning sims no longer have comms access fix: Borgs given the persistence access upgrade no longer default to interdyne and get cybersun comms instead /:cl: Co-authored-by: Roxy <[email protected]> commit 394e8d64d44a9fbcfe823b35b64ef11798902b7e Author: Bubberbot <[email protected]> Date: Sun Apr 13 23:24:50 2025 +0000 Bubberstation automatic changelog compile [ci skip] commit 49141446bfb3541a63e1e461ba39e6c4d57a77f2 Author: Bubberbot <[email protected]> Date: Mon Apr 14 00:18:15 2025 +0200 Automatic changelog for PR #3497 [ci skip] commit 0332c060a8aa51c621f5119214f9c70c723fc1bd Author: Roxy <[email protected]> Date: Sun Apr 13 18:17:52 2025 -0400 Xenoarch Machine QOL (#3497) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request A little treat for xenoarch - The xenoarch bag can now hold broken items and useless relics in addition to strange rocks - You can use the bag on both the researcher and the recoverer to dump the contents in - The digger and the researcher make a sound now ## Why It's Good For The Game A bag that holds only one type of item is annoying, you get a lot of the other two items too ## Proof Of Testing <!-- Compile and run your code locally. Make sure it works. This is the place to show off your changes! We are not responsible for testing your features. --> <details> <summary>Screenshots/Videos</summary>  </details> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and its effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: qol: the xenoarch bag can now hold broken items and useless relics qol: you can use the bag on the researcher and the recoverer to dump items in sound: the digger and researcher now make a sound when they complete a cycle /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. --> commit 2b8c0744068be1cee0d7f75061127159fc4293f2 Author: Bubberbot <[email protected]> Date: Sun Apr 13 19:47:30 2025 +0200 Automatic changelog for PR #3498 [ci skip] commit e613940ada3d0ed591b3f8c207b19ddff0626941 Author: nevimer <[email protected]> Date: Sun Apr 13 13:47:04 2025 -0400 restores RCD vending, moves RCD's to lockers (#3498) ## About The Pull Request moves RCD's from engineers backpacks to their lockers roundstart - to accommodate the stowaway change aswell as keep a tab on infinite station resources. ## Why It's Good For The Game Above point ## Proof Of Testing <details> <summary>Screenshots/Videos</summary> </details> ## Changelog :cl: balance: reenabled the RCD vendors and moved RCD's from spawning in backpacks to lockers. /:cl: commit 732416f01d8ccc6e082cbdbeb60b30c461d8e965 Author: Roxy <[email protected]> Date: Sun Apr 13 03:03:20 2025 -0400 these use GMM prices and thus fluctuate commit 99f097d67faf17569711d670d5891103d96932b1 Merge: 790b64602cd 945479a6220 Author: Roxy <[email protected]> Date: Sun Apr 13 02:12:01 2025 -0400 Merge branch 'master' into upstream-25-04a commit 945479a6220b9053e91b58ba31ef8342d4209858 Author: Roxy <[email protected]> Date: Sun Apr 13 00:59:23 2025 -0400 Fix hot spring runtime related to duplicate elements (#90555) If something is mapped to spawn in on a hot spring tile, the tile will add the immerse element in `/turf/open/water/Entered` before `Initialize` runs, and when it does there's no check if the element has already been added, unlike other spots where the immerse element is added. This fixes that by adding a check on the call in `Initialize`. commit 3472fddc113f0278ed1d6d3bd6b463e03f581341 Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Apr 13 04:16:19 2025 +0000 Automatic TGS DMAPI Update (#2743) This pull request updates the TGS DMAPI to the latest version. Please note any changes that may be breaking or unimplemented in your codebase by checking what changes are in the definitions file: code/__DEFINES/tgs.dm before merging. Full changelog can be found [here](https://raw.githubusercontent.com/tgstation/tgstation-server/gh-pages/changelog.yml). - Added compatibility with SpacemanDMM's `redefined_proc` lint. (#2058 Cyberboss) #tgs-dmapi-release Co-authored-by: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> commit e5630753ae7cdaa419deb87507997ad7ca8b6779 Author: Bubberbot <[email protected]> Date: Sun Apr 13 05:53:13 2025 +0200 Automatic changelog for PR #3481 [ci skip] commit ac3fea9660fb10b7a2656b987b0ed81635896434 Author: chestlet <[email protected]> Date: Sat Apr 12 20:52:34 2025 -0700 Nova Port: RB-MK2 GUI Rework (#5136) (#3481) ## About The Pull Request A significant [rework of the RB-MK2 GUI](https://github.com/NovaSector/NovaSector/pull/5136) that I did over on Nova. The one you guys have now is painful to use in comparison so let's get it up to snuff. ## Why It's Good For The Game More information makes the RB-MK2 easier to use and teach in character. With how the GUI is currently, it gives no intuitive explanation for what it's doing. You can't tell what's going on with it. ## Proof Of Testing <details> <summary>Screenshots/Videos</summary> https://github.com/user-attachments/assets/7a178ac2-df8e-40d3-a6f3-b6aa617b69fd </details> ## Changelog :cl: Chestlet admin: Improved RB-MK2 logging so admins have a full trace of exactly what happened with it. fix: Corrected 'tritium usage' math in the RB-MK2. code: We've noticed that the Radioscopical Bluespace Reactor Mark Two blueprints provided to our stations came with antiquated firmware. This issue has been rectified. (Significant rework of the RB-MK2 GUI) /:cl: commit 071fcd84a8e57f00f014f716fb0a2d60cecf2b02 Author: Bubberbot <[email protected]> Date: Sun Apr 13 05:48:58 2025 +0200 Automatic changelog for PR #3495 [ci skip] commit 0a5f60a36c1ec1979cdf1ca1374f041e51ea191b Author: Roxy <[email protected]> Date: Sat Apr 12 23:48:24 2025 -0400 Xenoarch machines cleanup (#3495) ## About The Pull Request Clean up the code for xenoarch machines some because it made me sad. - Changes `attackby`'s to `item_interaction` - Keep a list of xenoarch items in contents instead of storing them in **an instance of `/obj/item` (yes the abstract concept of an item)** - Add context tips for all item interactions and removes that info from examine text - Switched a list to `static` - Add assoc list of `broken_item` types to reward pools instead of having a nightmare ladder of `istype` checks ## Why It's Good For The Game Fixes #3442 ## Proof Of Testing Scout's honor ## Changelog :cl: qol: xenoarch machines have context tooltips now fix: fixed xenoarch diggers not working /:cl: commit 16f02c756b2cef6f4f8edb1440e7b6dd75f92ece Author: Bubberbot <[email protected]> Date: Sun Apr 13 05:34:54 2025 +0200 Automatic changelog for PR #3441 [ci skip] commit ede9fc164686767f32eb9217d3ec874e9839fd06 Author: Bombermansam <[email protected]> Date: Sat Apr 12 23:34:09 2025 -0400 [Modular] Adds crowbars to standard borg models that do not have them (#3441) ## About The Pull Request Adds crowbars to standard borg models that do not have them. ## Why It's Good For The Game This is a QOL addition, it should not affect balance. Half the borg models in the game do not have crowbars and can get stuck behind doors if the power fails which is no fun for anyone. This fixes it. ## Proof Of Testing It compiles and was tested locally. <details> <summary> Screenshots </summary>     </details> ## Changelog :cl: add: Adds Crowbars to Service, Medical, Clown, Sec and Peacekeeper borgs /:cl: commit 8e4d6f7052236b2181fcecc2d192d693516aaa4c Author: Bubberbot <[email protected]> Date: Sun Apr 13 05:32:18 2025 +0200 Automatic changelog for PR #3491 [ci skip] commit 0cdf875ceccba145931944765b454973a9f576d7 Author: Bubberbot <[email protected]> Date: Sun Apr 13 03:32:09 2025 +0000 Bubberstation automatic changelog compile [ci skip] commit c6f88a026e64905b4db4f8a7e3fbc1dbe6d0b446 Author: Roxy <[email protected]> Date: Sat Apr 12 23:31:16 2025 -0400 Fix HEV armor not fully initializing (#3491) ## About The Pull Request `ADD_TRAIT`/`REMOVE_TRAIT` don't take lists you need to use a proc for that ## Why It's Good For The Game Fixes #3484 ## Proof Of Testing <details> <summary>Screenshots/Videos</summary>  </details> ## Changelog :cl: fix: fixed HEV suit not turning on properly /:cl: commit f93466e6ab7c19c2f6203b3e99d29db0f94b90d4 Author: Bubberbot <[email protected]> Date: Sun Apr 13 05:18:39 2025 +0200 Automatic changelog for PR #3486 [ci skip] commit 952a110077b7730b16b3ca0ccd08021d98beca28 Author: ariaworld <[email protected]> Date: Sun Apr 13 05:18:04 2025 +0200 [FIX?] - Brings robotic brain surgery in line with organic brain sugery/lobotomy after the recent update (#3486) ## About The Pull Request As title! ## Why It's Good For The Game I originally opened this as an issue because I wasn't sure if this was intended, it's why I labeled it as [FIX?] Currently organic brain surgery heals the previous tiers of traumas as well which makes sure there's no leftover traumas left and also removes the RNG re-roll, applying a status effect instead. This PR brings the robotic surgery/lobotomy in line with the organic one in a few ways: 1. Robotic blessed lobotomy now requires holy water as well (just like organic) 2. Fix posibrain surgery now cures TRAUMA_RESILIENCE_SURGERY traumas as well 3. Reticulate splines surgery now cures TRAUMA_RESILIENCE_SURGERY and TRAUMA_RESILIENCE_LOBOTOMY traumas as well 4. Replaced RNG prob(75) roll with the 15-minute status effect that was added to organic brain surgery. This should balance/fix the robotic brain surgery to the recent change that was done to the organic brain surgery. Only issue is the fact how the original surgery was coded: there was no RNG roll for fix posibrain surgery, while the normal organic surgery did. Please feel free to close this PR if this was an intended feature/there are issues with potential balance arguments. ## Proof Of Testing <details> <summary>Screenshots/Videos</summary> (It compiles, very simple code just handles surgery steps) </details> ## Changelog :cl: Goku balance: Robotic blessed lobotomy now also requires holy water (just like the organic surgery) balance: Robotic blessed lobotomy requires liquid solder instead of Palladium Synthate Catalyst fix: Fix posibrain surgery now also cures surgery-tier brain traumas balance: Reticulate splines surgery now also cures lower tier brain traumas (surgery and lobotomy) balance: Replaced advanced robotic brain surgery RNG roll with the 15-minute vulnerability status effect that was added to organic brain surgery /:cl: --------- Co-authored-by: lessthanthree <[email protected]> commit 790b64602cd2e59b8397c4fe2451d2c14bddb546 Merge: 7d39bddbcb2 5e1b40cf890 Author: lessthanthree <[email protected]> Date: Sat Apr 12 20:13:11 2025 -0700 Merge branch 'master' into upstream-25-04a commit 5e1b40cf89009ab8b81bce1395a6f928134aa88a Author: Bubberbot <[email protected]> Date: Sun Apr 13 05:08:22 2025 +0200 Automatic changelog for PR #3492 [ci skip] commit 5e94554873f7b977d773a86574813e7c319e7284 Author: ariaworld <[email protected]> Date: Sun Apr 13 05:07:55 2025 +0200 [FIX] Fixes Wooden shelves turning into metal racks when broken. (#3492) ## About The Pull Request Title! ## Why It's Good For The Game Bugfix, my immersion was ruined ## Proof Of Testing <details> <summary>Screenshots/Videos</summary>  </details> ## Changelog :cl:Goku fix: Fix wooden shelves turning into metal rack parts when broken. /:cl: commit 7fed3cb7e4de10480adec559d0ccf90c4242d9e7 Author: Bubberbot <[email protected]> Date: Sun Apr 13 05:07:00 2025 +0200 Automatic changelog for PR #3493 [ci skip] commit 2d38b200a094a05e2ff64aeff0dd22b36bf7a061 Author: LT3 <[email protected]> Date: Sat Apr 12 20:06:37 2025 -0700 Allow hypospray in medical pouch (#3493) ## About The Pull Request Adds hypospray and cable to the allowed list of items in the medical pouch ## Why It's Good For The Game Commonly held items, other reagent containers are accepted but hypo is missing. ## Changelog :cl: LT3 qol: The medical pouch can now hold hyposprays and cable coil /:cl: commit 7d39bddbcb2e775207a4a3e72a3940f9fbf3b0f1 Merge: fde55e27444 bb642474217 Author: lessthanthree <[email protected]> Date: Sat Apr 12 17:25:22 2025 -0700 Merge branch 'upstream-25-04a' of https://github.com/Bubberstation/Bubberstation into upstream-25-04a commit fde55e2744421b10f115724f70f3db8339b13df0 Author: lessthanthree <[email protected]> Date: Sat Apr 12 17:25:20 2025 -0700 screenshots commit cfa0c206569f4d303311c7164aacb077be653be9 Author: Bubberbot <[email protected]> Date: Sun Apr 13 01:39:06 2025 +0200 Automatic changelog for PR #3478 [ci skip] commit 0397536620866b03537b66608b032724a0a4319c Author: CatoChristopherMrow <[email protected]> Date: Sat Apr 12 19:38:42 2025 -0400 Makes tackle gloves reskinnable (#3478) ## About The Pull Request Makes tackle gloves reskinnable to their blue, red, and black variants. ## Why It's Good For The Game Stops basic sec gear forcing you to either wear clashing colors or not get the benefit of standard equipment. Viva la matching colors. ## Proof Of Testing Works on my machine <details> <summary>Screenshots/Videos</summary> </details> ## Changelog :cl: UvvU add: Tackle gloves are now reskinnable. /:cl: --------- Co-authored-by: Ian Yanik <[email protected]> commit 42b725836aebfb600cb97aa2e318a25239df3b6d Author: Bubberbot <[email protected]> Date: Sat Apr 12 23:24:45 2025 +0000 Bubberstation automatic changelog compile [ci skip] commit bb642474217244fd233372d9c68cb4bab5f871f7 Merge: 72beef087ea c872e81588b Author: LT3 <[email protected]> Date: Sat Apr 12 16:10:29 2025 -0700 Merge branch 'master' into upstream-25-04a commit 72beef087ea8a1b291e286b09a0eb5a6713ba255 Author: Roxy <[email protected]> Date: Sat Apr 12 15:26:15 2025 -0400 this now returns an icon path not an icon object commit 4e85c985ee77a37b44dcef393b815a04421463b7 Author: Roxy <[email protected]> Date: Sat Apr 12 15:08:12 2025 -0400 broken dmi commit c872e81588bf25b4e6e091851a9ad23a2cec27ae Author: Bubberbot <[email protected]> Date: Sat Apr 12 07:45:40 2025 +0200 Automatic changelog for PR #3490 [ci skip] commit 27801b991c5496d9de264a71ec82e1caea777357 Author: Roxy <[email protected]> Date: Sat Apr 12 01:45:17 2025 -0400 Fix admin chat buttons to cancel/refund storyteller events not working (#3490) ## About The Pull Request The chat messages that get sent when a storyteller event is about to run try to call `Topic` on the scheduled event datum but there isn't actually a `Topic` proc defined for them ## Why It's Good For The Game It's mean to trick admins with fake buttons ## Proof Of Testing <details> <summary>Screenshots/Videos</summary>  </details> ## Changelog :cl: admin: the cancel and refund buttons in storyteller event notifications will actually do something now /:cl: commit bb14605128db2b1b5390d60b28665ed0ceae154a Author: Roxy <[email protected]> Date: Sat Apr 12 01:06:39 2025 -0400 im tired commit 1245d5145e4f41d63dbe983355ef4619b6441655 Author: Roxy <[email protected]> Date: Sat Apr 12 00:40:09 2025 -0400 what if the world was made of pudding commit 7011b910d3bfaa0dba4a3d118721ad1d42a7625c Merge: b8c00cbd266 e9ede320c9a Author: Roxy <[email protected]> Date: Sat Apr 12 00:31:56 2025 -0400 Merge branch 'master' into upstream-25-04a commit b8c00cbd2660017d578f07ce20c3732dcfcdb60f Author: Roxy <[email protected]> Date: Sat Apr 12 00:31:01 2025 -0400 silence linters commit 3a3ea510ed12812fba0d97f545bf87749c16831a Author: Roxy <[email protected]> Date: Sat Apr 12 00:00:12 2025 -0400 the economy is in shambles commit 0a3e17e897b270dc19a63038b8e99e15ff9242ce Author: Roxy <[email protected]> Date: Fri Apr 11 23:43:06 2025 -0400 missing icons commit fefc1348f722cf26bb407e6f7a5ba98184867fba Author: Roxy <[email protected]> Date: Fri Apr 11 23:24:46 2025 -0400 no override for this commit 952f2a7502d972093e1f86bd9fa20bf3ea9788bf Author: Roxy <[email protected]> Date: Fri Apr 11 23:16:07 2025 -0400 shotgun icon states commit 8e256d21c2bdfd2136f60705a3b5f7600ca6c9e7 Author: Roxy <[email protected]> Date: Fri Apr 11 23:02:28 2025 -0400 no icon commit 60164e1a4c038661d41bbb25a1e0e536147455a2 Author: Roxy <[email protected]> Date: Fri Apr 11 22:39:35 2025 -0400 fucking capital letters? commit 1e395535db671e61ce6514c35928a900d61a3570 Author: Roxy <[email protected]> Date: Fri Apr 11 22:28:06 2025 -0400 GRRRRRR commit 68e35b0068388eb94d1c9ec5b865787b1cdc300a Author: Roxy <[email protected]> Date: Fri Apr 11 21:19:15 2025 -0400 wrong commit 9f8c9499f2890fad3c479d42c12888b1e0c55a3a Author: Roxy <[email protected]> Date: Fri Apr 11 20:59:17 2025 -0400 just put your icons anywhere who gives a shit commit f6bc1091867a3b234f2634e8cb120eae5b0053d9 Author: Roxy <[email protected]> Date: Fri Apr 11 19:58:40 2025 -0400 buh commit edc876bff750ddce0593e917f5a68de02383c55e Author: Roxy <[email protected]> Date: Fri Apr 11 19:49:32 2025 -0400 added our GAGS configs to deploy commit e9ede320c9a9fed15cab0bb027ff806ef66160a6 Author: Bubberbot <[email protected]> Date: Fri Apr 11 23:23:21 2025 +0000 Bubberstation automatic changelog compile [ci skip] commit c726e4ee2d231d48334d43b8ce42d8b4e70b52b0 Author: Roxy <[email protected]> Date: Fri Apr 11 18:50:04 2025 -0400 fixed recipe foodtypes commit 9e23291b14371e4703a38ae1711b1fe5b75cbf37 Author: Roxy <[email protected]> Date: Fri Apr 11 18:24:53 2025 -0400 Fix changelogs commit bb8477826614c6e81285c5586de07ee26686c6b1 Author: Roxy <[email protected]> Date: Fri Apr 11 17:59:23 2025 -0400 number of args changed for inject commit f00ed38c1dfae82498554e84901af5fae640b473 Author: Bubberbot <[email protected]> Date: Fri Apr 11 11:03:02 2025 +0200 Automatic changelog for PR #3456 [ci skip] commit 29b3c8daba8f3045eb467e87c42c56afaae5c739 Author: aKromatopzia <[email protected]> Date: Fri Apr 11 17:02:38 2025 +0800 Smolraptor Updates (#3456) ## About The Pull Request Adds blue and red sec smolraptors, makes janitor an alt of service  ## Proof Of Testing it works ## Changelog :cl: add: sec smolraptors image: fixes some errors in smolraptors /:cl: commit 7c0978a47f6bae08e06234bb1ea752c5391e25ac Author: Bubberbot <[email protected]> Date: Fri Apr 11 08:21:22 2025 +0200 Automatic changelog for PR #3463 [ci skip] commit 04fd2b0a8a70ed0cc375d97e4ec3006c708ec2b8 Author: ArrisFairburne <[email protected]> Date: Fri Apr 11 02:20:59 2025 -0400 Synth brain PDAs now have departmental PDA apps pre-installed (#3463) ## About The Pull Request Synth brains now start with your department's apps pre-installed. For example, Scientist synths now start with NT Science Hub. They also now have double the storage space compared to the basic PDA. ## Why It's Good For The Game Convenience. Also, synth PDAs have sort of existed in a weird limbo where (at least, from my point of view having talked to some others) most synth players just don't actually use one of the defining features of their race because normal PDAs are largely better and more convenient, hopefully this change emphasizes their abilities. The doubled brain storage space is just so that synth brain PDAs can comfortably house whatever programs come with being a dept. head. Balance wise, I doubt it will affect anything (what could you even do with the extra storage space, short of the dept. head apps? basic crew apps fit comfortably on the basic PDA limit, synths can't be emagged for expensive syndie apps, and synths can't store files on their brain via disks). ## Proof Of Testing (image taken after I spawned as RD; this is the synth brain PDA)  ## Changelog :cl: qol: Synthetic crew now spawn in with PDA apps relevant to their work station. bal: Synthetic crew brain PDAs now have 128 max capacity points (was previously 64) /:cl: commit eaa6352aff1ec67f4fa5dc62ec7169523a46a88e Author: Bubberbot <[email protected]> Date: Fri Apr 11 08:20:28 2025 +0200 Automatic changelog for PR #3471 [ci skip] commit 02f3cfdb00e17562b57c400a8a712cffa8f2cde0 Author: ariaworld <[email protected]> Date: Fri Apr 11 08:20:05 2025 +0200 [MAPPING]: Change Kilo Station dorms area type from Locker to Dorms. (#3471) ## About The Pull Request Makes sure Kilo Station's dorms area actually is a Dorms area. ## Why It's Good For The Game Other stations' dorms are inside actual Dorms areas, effectively granting protection from events like sudden brain trauma/heart attack, but Kilo Station didn't have this, they were classified as lockers instead. ## Proof Of Testing <details> <summary>Screenshots/Videos</summary>  </details> ## Changelog :cl:Goku map: Kilo Station's Dormitories area type is now classified as dormitories, not as a Locker room. /:cl: commit 5266275bc498752787f4a818514fee1a18bc7735 Author: Bubberbot <[email protected]> Date: Fri Apr 11 07:03:33 2025 +0200 Automatic changelog for PR #3485 [ci skip] commit 0a38cf2824b15c475e36608c187ddd16d30d0351 Author: Roxy <[email protected]> Date: Fri Apr 11 01:03:07 2025 -0400 Fix examine menu character preview being tiny (#3485) ## About The Pull Request Upstream fixed the tiny character preview but it requires a little tweak on implementations ## Why It's Good For The Game I can't see the blorbo ## Proof Of Testing <details> <summary>Screenshots/Videos</summary>  </details> ## Changelog :cl: fix: fixed character preview in the examine window being tiny /:cl: commit 3fc7296b8296f0bfa063b35c622e86eebeb54a28 Author: Bubberbot <[email protected]> Date: Fri Apr 11 06:23:15 2025 +0200 Automatic changelog for PR #3483 [ci skip] commit 1d52e91fd0316c25e15d2226aafa21a58e8b6b79 Author: Roxy <[email protected]> Date: Fri Apr 11 00:22:51 2025 -0400 Fix double box on vote results chat message (#3483) ## About The Pull Request There's a redundant override in `vote.dm` to enclose the vote results in a purple examine box, this is the default way votes are displayed now so it's making vote results appear as a box within a box ## Why It's Good For The Game Looks wrong ## Proof Of Testing <details> <summary>Screenshots/Videos</summary> Before:  After:  </details> ## Changelog :cl: fix: fixed vote results in chat having an extra box around them /:cl: commit ab74044fc6cc09949f2209a9e76d33410c7c5275 Author: Bubberbot <[email protected]> Date: Fri Apr 11 06:20:31 2025 +0200 Automatic changelog for PR #3363 [ci skip] commit cb06f207d39109d6d658c721f5687cfb87764177 Author: Kepteyn <[email protected]> Date: Fri Apr 11 05:20:07 2025 +0100 Just a couple more hotel rooms (#3363) ## About The Pull Request This adds four (and a half) new infinidorm hotel rooms -- A bar themed one, for when you want bar RP that's less public; a nightclub themed one; an space themed one for the spaceophilliacs who want to bang in space (or an airlock), and finally an oasis themed one, with a day and a night version. It also fixes the lights in the Library room, given we're no longer downstreaming from Skyrat, and it adds a template dmm that should make it easier for people to add new rooms should they wish - the plaque on the floor represents the spawn point. ## Why It's Good For The Game This adds even more variety to the infinidorm room options for people to roleplay in as a ghost. Or to _roleplay_ in. The bar one in particular provides an option for people who want to do a bar RP with some friends without getting pesky interruptions from their fellow human beings who feel the need to start a gunfight in the bar. ## Proof Of Testing All the new hotel rooms and the library have been tested in game, and are working quite nicely! The template map does not show up as an option in-game, as it exists to help mappers. ## Screenshots <details> <summary>Foxbar</summary>  </details> <details> <summary>Nightclub</summary>  </details> <details> <summary>EVA</summary>  _The floor is, infact, fake space, and is surrounded by a fake-space wall. You will survive nude in space here. Spacesuits still provided._ </details> <details> <summary>Oasis</summary>  _Only one is shown for brevity's sake, as the only difference between day and night versions is the strength of the external lighting_ </details> <details> <summary>Template</summary>  _The template room. The bluespace border must be indestructible solid in some form, while the dark grey flooring represents the wall's location on the defautl Hilbert room. The door is located where the default door is on it, and the plaque on the ground shows where the player will spawn_ </details> ## Changelog :cl: add: Added infinidorms: Fox Bar; The Nightclub; EVA; and Oasis (day and night versions) add: Added a mapping template for creating new infinidorms at modular_skyrat\modules\hotel_rooms fix: modified the lights of the Library infinidorm so it's not so damn dark. /:cl: commit 700856e3c5c89511aee9ab587f7a2e0122c14597 Author: Bubberbot <[email protected]> Date: Thu Apr 10 23:25:40 2025 +0000 Bubberstation automatic changelog compile [ci skip] commit 02353b9ec2d8b4a2e6d1d6c4cea55fec6ba3bdf1 Author: Bubberbot <[email protected]> Date: Fri Apr 11 01:05:38 2025 +0200 Automatic changelog for PR #3475 [ci skip] commit f1722bb1c63388ea5c2ce69bc4d4a5f55ba10558 Author: LT3 <[email protected]> Date: Thu Apr 10 16:05:12 2025 -0700 Disable lean reset on direction change (#3475) ## About The Pull Request Edits TG's lean component to perform the same as the pixel shift component ## Why It's Good For The Game Consistent shifting movement ## Changelog :cl: LT3 qol: Leaning no longer resets with directional change /:cl: commit 4a5c80e1813ecaf7d26ddeabf2593d2b44c86dcb Merge: b908b32d387 ada9345244f Author: Majkl-J <[email protected]> Date: Thu Apr 10 10:46:20 2025 -0700 Merge branch 'master' of https://github.com/Bubberstation/Bubberstation into upstream-25-04a commit ada9345244fc14db55c44c63b2a35d61fe055e3d Author: Bubberbot <[email protected]> Date: Thu Apr 10 19:16:21 2025 +0200 Automatic changelog for PR #2896 [ci skip] commit 472893ae5e7ceecb80375101458ca188cd1044b8 Author: Manatee <[email protected]> Date: Thu Apr 10 12:15:56 2025 -0500 Tarkon Tweaks and Xeno Changes (#2896) ## About The Pull Request Update as of 01/26 So that was a lie Anyways I completely remade tarkon, which is what I ORIGNIALLY wanted to do, but used a lot of the pre-existing tarkon assets to do so, to maintain the same feel. Some NEW NEW features (as the project grew in scope) include: Med/RND/Engineering are now separate "Islands" like charlie (tarkon was always meant to be like that anyhow Each one has a few xenos, and a new "Emergency power generator" Scanning this with the new (not a ripoff) Hack-C tool will call in a repair drone (Original content) to repair it, and it needs to be defended from the xenos it alerts. Sucsesfully completing a defence will reward sickass weapons and gear you wouldn't normally ever get to see, making further areas easier, and a key for the final area. Once all 3 keys are obtained, and the areas are re-secured, you can go to the boss area and clear out the AI sat / command zone. A bitrunning server to allow them to make their own bitden (it's the first prototype, and the rest must be researched so it's not shift-start) more floor safes with various things like some ore thumpers and two bluespace beakers Crates! Someone misfiled a crate of goodies and it got sent here! These orders should be delivered to their owners! I'm sure they would appreciate it! Probably... A Recycler (Amazing) A produce order console! Now you can actually cook whatever you want! And it gives you a reason to sell stuff for money! more stuff, lots more stuff. things keep getting added the longer it takes for this to be looked at. Also adds three new variants of xenobio, and two new variants of the cargo bay. One cult (we miss you cult), one carp, and a monkey themed xenobio. ## Why It's Good For The Game Part 1 of my attempt to make tarkon feel better to play. The overall gameplay was very "Meta" and didn't really give you any reason to clear out xenos or the threats. Who knows what might come next. Tarkon was pretty stale. A bit of new stuff might be nice. plus a reason to use their shuttle is good. Furthermore, tarkon WILL run on solar, so if you REALLY don't want to, you don't HAVE to go and clear everything out. ## Proof Of Testing <details> <summary>Screenshots/Videos</summary>           I did test it, and run the wave defense, it DOES work. </details> ## Changelog :cl: add: BUNCH of new tarkon things! map: Tarkon QOL changes /:cl: --------- Co-authored-by: Waterpig <[email protected]> Co-authored-by: Arturlang <[email protected]> commit b908b32d387ffe9a2b40d2d25a03cd04c2e62868 Author: Majkl-J <[email protected]> Date: Thu Apr 10 08:35:37 2025 -0700 Compiletimes done commit a9601004a82714a72f62e9b5db07d2adde27c0c3 Author: Majkl-J <[email protected]> Date: Thu Apr 10 08:35:26 2025 -0700 We are so comically stupid commit 0f8d37991fefd3503ace103dc6960dc205fea77e Author: Bubberbot <[email protected]> Date: Thu Apr 10 00:05:02 2025 +0000 Bubberstation automatic changelog compile [ci skip] commit 31897a95e98d7a6e7fb566f906e721e7fbaa856a Author: Bubberbot <[email protected]> Date: Thu Apr 10 01:54:47 2025 +0200 Automatic changelog for PR #3468 [ci skip] commit 385b7344240455f2ae64a10609f3902a4c58295c Author: Bubberbot <[email protected]> Date: Thu Apr 10 01:54:32 2025 +0200 Automatic changelog for PR #3470 [ci skip] commit 0903ee683e79092c25f4a188bad347851a62f3f5 Author: Roxy <[email protected]> Date: Wed Apr 9 19:54:20 2025 -0400 Fix shuttles no longer making sounds or (un)bolting doors (#3468) ## About The Pull Request The code for these things got lost in an upstream because shuttle code got split into multiple files ## Why It's Good For The Game Fixes #3251 ## Proof Of Testing I tested it and the shuttle went bwwwwrrmmmmm pshewww and the door bolts went chk ## Changelog :cl: fix: fixed shuttles missing landing/take off engine sounds fix: fixed shuttles not bolting/unbolting their doors when moving /:cl: commit e5b57bc08c9c0e88d771c4b5a5c9627bce87045a Author: LT3 <[email protected]> Date: Wed Apr 9 16:54:09 2025 -0700 Fix meow emote for cat tongues (#3470) ## About The Pull Request Fixes the meow emote to use the correct emote if you have a cat tongue ## Why It's Good For The Game MEOW. ## Changelog :cl: LT3 fix: Mobs with cat tongue get their alternate meow sound back /:cl: commit 204ea57363eb1226cc0bc3281eb019515e95b89e Author: Bubberbot <[email protected]> Date: Wed Apr 9 23:23:16 2025 +0000 Bubberstation automatic changelog compile [ci skip] commit ce5944e0733f4c5985e2e48878a02c0c35463d0a Author: Majkl-J <[email protected]> Date: Wed Apr 9 08:19:09 2025 -0700 6 compiletime errors left commit d1905c44f543297886b0e9ebea7f0b8a6633855b Author: Bubberbot <[email protected]> Date: Wed Apr 9 14:03:13 2025 +0200 Automatic changelog for PR #3461 [ci skip] commit 6c3bc536048a921ecccf80a0c728fa2b34f4a16e Author: Odairu <[email protected]> Date: Wed Apr 9 08:02:51 2025 -0400 Deathmatch now stores and reapplies your respawn timer prior to being spawned (#3461) ## About The Pull Request Title ## Why It's Good For The Game item number TWO on the list ## Proof Of Testing  <details> <summary>Screenshots/Videos</summary> </details> ## Changelog :cl: code: deathmatch doesn't reset your respawn timer /:cl: commit f890cb36b9265f011a187b4f332812590838292c Author: Majkl-J <[email protected]> Date: Wed Apr 9 01:45:20 2025 -0700 some color stuff commit fb849a2a8ebc2166915cfbec1e850510678b2f22 Author: Majkl-J <[email protected]> Date: Wed Apr 9 01:38:18 2025 -0700 Fixes commit 381d77fa68707cc5315b698474df026c2103166c Author: Majkl-J <[email protected]> Date: Wed Apr 9 01:20:20 2025 -0700 We love guncode and refactors!!!! commit f30bb6ca01319218795e4004219938aa3d976eb3 Author: Majkl-J <[email protected]> Date: Wed Apr 9 01:00:40 2025 -0700 I love cherry picking!!! commit 6677a4c7bbe3c7536276178c841290a489d0a4a9 Author: Majkl-J <[email protected]> Date: Wed Apr 9 01:00:27 2025 -0700 so apparently some dumbass on nova reused the turret flag bitfield and it only now runtimes commit 7acc721baadbdea3d3795a45b9837cfeb4fd4fd0 Author: Majkl-J <[email protected]> Date: Wed Apr 9 00:58:48 2025 -0700 Martials and arcade rework updates commit bf9f393204fe7d40d5e57e76db870eb1a32aed25 Author: Majkl-J <[email protected]> Date: Wed Apr 9 00:47:58 2025 -0700 This might break taur icons, remember to test once we compile commit 3bc256cb16ca2e85b78830345bba0a487f49fc17 Author: Majkl-J <[email protected]> Date: Wed Apr 9 00:41:03 2025 -0700 Several varchanges from tg commit 76f5dc1b5fe63df5eb2b559c7fdf84750fc89f2f Author: Bubberbot <[email protected]> Date: Tue Apr 8 23:23:40 2025 +0000 Bubberstation automatic changelog compile [ci skip] commit 538049c4cd4960d2c81c43f2e387896049fb02c7 Author: Waterpig <[email protected]> Date: Tue Apr 8 20:00:59 2025 +0200 reagent applicators fixes commit df43e50d68419d2f24bd62eef0432bda8394cc7d Author: Waterpig <[email protected]> Date: Tue Apr 8 19:56:27 2025 +0200 Some missed merge fixes commit 0f0838bb3536eaa038d3c566654ae8bce22b2dcd Author: Bubberbot <[email protected]> Date: Tue Apr 8 09:27:36 2025 +0200 Automatic changelog for PR #3399 [ci skip] commit 234a41058644c24aa850fa13f5e22c874bbaea00 Author: Bubberbot <[email protected]> Date: Tue Apr 8 09:27:29 2025 +0200 Automatic changelog for PR #3397 [ci skip] commit 722b51eb079d16b37f605e6d8a99cecc9e4b54ae Author: Iamgoofball <[email protected]> Date: Tue Apr 8 02:27:12 2025 -0500 [MODULAR] Removes the 60 round Sol drum from being printable in Security (#3399) ## About The Pull Request Removes the 60 round Sol drum from being printable in Security ## Why It's Good For The Game After discussing magazine size standardization, this came up and to be 100% honest, the crew does not need LMG ammo capacity on any of their guns. Even though it's illegal contraband to use(yes, Illegal Tech is still fuckin' Illegal lol), it's still a lot of ammo capacity that we don't really want the crew to have. ## Proof Of Testing Just deleting a research design. ## Changelog :cl: del: Removes the 60 round Sol drum from being printable in Security /:cl: --------- Co-authored-by: The Sharkening <[email protected]> commit 3e7223b959ca74eb85392fcd003897dda31906ba Author: Iamgoofball <[email protected]> Date: Tue Apr 8 02:27:06 2025 -0500 [MODULAR] Puts the Sol/Carwo/Romulus/Szot/Trappiste gun magazine sizes in line with /tg/ standards (tiny for everything but rifles which are normal) (#3397) ## About The Pull Request Puts the Sol/Carwo/Romulus/Szot/Trappiste gun magazine sizes in line with /tg/ standards (tiny for everything but rifles which are normal) ## Why It's Good For The Game Size inconsistencies between items results in confused players; it's good to keep this sort of thing synced up so that we're not having players ask why one pistol magazine fits in a box while another pistol magazine doesn't fit in a box when the air tank that's bigger than both of them does fit in the box. If I find other guns with weird weight classes I'll fix those too. ## Proof Of Testing Single-line changes, weight classes is a proven working system already. ## Changelog :cl: qol: Puts the Sol/Carwo/Romulus/Szot/Trappiste gun magazine weight classes in line with /tg/ standards for magazine weight classes (tiny for everything but rifles or larger which are normal) /:cl: commit 7b420bb680605143dd5ca89f57f6e8e146480a1c Author: Bubberbot <[email protected]> Date: Mon Apr 7 22:16:23 2025 +0000 Bubberstation automatic changelog compile [ci skip] commit f30b0d5df07a13f9c3d77ec86b110d9f0f33c861 Author: Bubberbot <[email protected]> Date: Tue Apr 8 00:12:44 2025 +0200 Automatic changelog for PR #3452 [ci skip] commit aa4901b5717bbda98434b7344168cee684f5dc5c Author: LT3 <[email protected]> Date: Mon Apr 7 15:11:59 2025 -0700 Map vote is called automatically on blob/nukies/etc. round end (#3452) ## About The Pull Request Triggers the automatic map vote when the round is about to end due to a station threat, if it hasn't happened. ## Why It's Good For The Game Saves it delaying the next round if no admin catches it in time, causing a delay as the vote and another restart needs to occur. ## Changelog :cl: LT3 admin: Map vote is automatically triggered near the conclusion of station ending threats fix: Only a single announcement is sent when the shuttle is called, fixing the overlapping sounds /:cl: commit a6845577bdde9690527fd32e9160e3b940fa2d46 Author: Bubberbot <[email protected]> Date: Mon Apr 7 21:55:15 2025 +0000 Bubberstation automatic changelog compile [ci skip] commit bf8c0ef85fe8cb732a100c5c1b8aeb5e5bb69a70 Author: Bubberbot <[email protected]> Date: Mon Apr 7 23:49:40 2025 +0200 Automatic changelog for PR #3459 [ci skip] commit 28e4e2cd426791476bc4cef4d88da505fd62a137 Author: Roxy <[email protected]> Date: Mon Apr 7 17:49:12 2025 -0400 Refactor changelog handling to separate files (#3459) ## About The Pull Request This rewrites how our actions handle changelogs, and rewrites a bunch of the changelog TGUI (in a separate file cause I don't feel like massacring the upstream one). The gist of it is that our actions will now create autochangelog files with bubber in the name, our changelog compile will only compile those autochangelogs (not upstream ones if they happen to be in there), and the compile will be done into separate bubber changelog files in `html/changelogs/bubber_archive`. In game, the UI will pull both archive files (upstream and ours) and combine them in the changelog list, putting the codebase logo next to each change to distinguish which one it's from. ~~NOTE: I'm opening this as a draft because I'm going to try and reset our tg changelogs and then reapply all our historical changelogs into the new bubber archive files, I'm just putting this up now so the code can be reviewed and shit~~ done ## Why It's Good For The Game For players this makes it easier to distinguish where a change came from, and for developers this means we don't need to worry about breaking the changelog when we do an upstream pull, we can completely ignore it and just pull everything, and our tg archive files will be 1:1 with upstream with no shit from us added in. ## Proof Of Testing <details> <summary>Screenshots/Videos</summary>  </details> ## Changelog :cl: TealSeer, LT3 refactor: refactored how changelogs are generated and displayed /:cl: --------- Co-authored-by: lessthanthree <[email protected]> commit 7de99181db65aeb362fb7729d154eb94ec1f762e Author: Roxy <[email protected]> Date: Mon Apr 7 17:44:07 2025 -0400 Rename Autochangelog (#3462) the refactor is about to merge this isnt gonna be included otherwise commit 0ed680f2aad20d224459a9f7882f61dd6209790e Author: Bubberbot <[email protected]> Date: Mon Apr 7 23:36:02 2025 +0200 Automatic changelog for PR #3457 [ci skip] commit 0f13b89457f6eeaf10b1212b6f2dd5050df911c8 Author: Odairu <[email protected]> Date: Mon Apr 7 17:35:25 2025 -0400 30 minute grace period to respawn (world time, not round time) (#3457) ## About The Pull Request from when the server starts to 30 minutes after, respawning is free of charge ## Why It's Good For The Game item #1 on the list ## Proof Of Testing it works dude trust me <details> <summary>Screenshots/Videos</summary> </details> ## Changelog :cl: code: respawn enabled until 30 min (world time) /:cl: commit 99cb23f3c5fbe93d6425958d971775e93c3c9c8d Author: Bubberbot <[email protected]> Date: Mon Apr 7 18:30:45 2025 +0200 Automatic changelog for PR #3434 [ci skip] commit 697d89abf33b6c4d081e04b404e3ccd2be7ae125 Author: pixelkitty286 <[email protected]> Date: Mon Apr 7 11:30:19 2025 -0500 Cleans up and reorganizes some of the borg code (#3434) ## About The Pull Request This PR reorganizes and cleans up some of the borg code and separates sprite defines and borg defines once more but this time correctly. Also fixes some small bugs with foot steps with chameleon module. Moved some borg model specific trait procs into their own file. ## Why It's Good For The Game Makes it more organized so we don't have one HUGE file containing all the sprite defines and borg model code ## Proof Of Testing It's all back end. Compile test was last done late march. <details> <summary>Screenshots/Videos</summary> </details> ## Changelog :cl: fix: chameleon model foot steps code: moved many of the borg defines to their correct _defines file and folder /:cl: commit 74985f40fc6bf05777df49612e8a4debc967900a Author: Bubberbot <[email protected]> Date: Mon Apr 7 10:28:15 2025 +0200 Automatic changelog for PR #3447 [ci skip] commit d58cf909af49c68b16702829d29f889258a81493 Author: Jinshee <[email protected]> Date: Mon Apr 7 01:27:49 2025 -0700 Change podperson eye color (Again (Thanks Upstream)) (#3447) commit cb3052e6eab5969d0a257e68d383c422b6350249 Author: Bubberbot <[email protected]> Date: Mon Apr 7 02:04:52 2025 +0200 Automatic changelog for PR #3448 [ci skip] commit c29d36ada55c70507524cfca21c61a74ed0b5619 Author: sippykot <[email protected]> Date: Mon Apr 7 02:04:27 2025 +0200 Fish Ass: ports over large shark tails from CHOMP (#3448) ## About The Pull Request see title if you want to see who made the sprites, follow the accreditation chain: https://github.com/CHOMPStation2/CHOMPStation2/pull/9926 it doesn't fully use all the sprites, because our system here is so much clunkier to use - if someone wants they can probably bash out several more tail variants by copying and rearranging the existing sprites ## Why It's Good For The Game people wanted them, gushed over them in #suggestions, and then no one did anything, so... also, 🦈 ## Proof Of Testing yeah i compiled it, they finally showed up in game, thanks #coder-longue ## Changelog :cl: add: 4 new tail options image: new tail sprites /:cl: --------- Co-authored-by: Roxy <[email protected]> commit fa6845f9e67bf66df331d8917a0a75421c768a92 Author: Bubberbot <[email protected]> Date: Sun Apr 6 23:22:10 2025 +0000 Bubberstation automatic changelog compile [ci skip] commit 55fd8dd1f7c5bfe15902e32977a77019503bfbae Author: Bubberbot <[email protected]> Date: Mon Apr 7 01:01:20 2025 +0200 Automatic changelog for PR #3426 [ci skip] commit 16f6d075485761110a9b83c3c2b461f7a821dee5 Author: Odairu <[email protected]> Date: Sun Apr 6 19:00:55 2025 -0400 Shadekin NV and movespeed rebalance (#3426) ## About The Pull Request title + nerf movespeed in the light ## Why It's Good For The Game still can't see shit (nv trait is 4.5, bumping it up to 15) ## Proof Of Testing it werks <details> <summary>Screenshots/Videos</summary> </details> ## Changelog :cl: balance: shadekin nv buffed from 4.5/100 to 15/100 balance: shadekin move a bit slower in the light /:cl: commit d2f96730ba23a5c0017181c79f40dfb777ad769c Author: Bubberbot <[email protected]> Date: Sun Apr 6 22:16:10 2025 +0000 Bubberstation automatic changelog compile [ci skip] commit c7def946b612c9e0cfe6a21bcf3cd578f05bf793 Author: Bubberbot <[email protected]> Date: Sun Apr 6 17:39:00 2025 +0200 Automatic changelog for PR #3450 [ci skip] commit f833f3edc4126d4ac899315308ae17480ea68025 Author: Roxy <[email protected]> Date: Sun Apr 6 11:38:26 2025 -0400 Fix persistence medbots speaking on syndicate frequency (#3450) ## About The Pull Request Make them speak on cybersun frequency ## Why It's Good For The Game Fixes #3446 ## Proof Of Testing <details> <summary>Screenshots/Videos</summary>  </details> ## Changelog :cl: fix: fixed persistence medbots speaking on wrong radio frequency /:cl: commit 17b620b48e23402b4bd08a6d2deafa730d950bcf Author: Bubberbot <[email protected]> Date: Sun Apr 6 10:19:15 2025 +0200 Automatic changelog for PR #3438 [ci skip] commit bfb9c9e2b548d71931eb5e3897a1f5a432bd91e9 Author: pixelkitty286 <[email protected]> Date: Sun Apr 6 03:18:52 2025 -0500 Nerfs super syndicat and makes it no longer a freedom implant. (#3438) ## About The Pull Request - This PR makes the new syndicat ears item have a 1 minute cool down when used and the normal ears have the same thing. - This also ports a fix that was done on monkey station: https://github.com/Monkestation/Monkestation2.0/pull/6017 ## Why It's Good For The Game - After watching a round on here and getting complaints about this from SPLURT I understand now why 20 seconds is too short for such a item like this if your gonna be a cat your gonna be a cat for a long while. - Also to quote monkey station: "It will make the cat not able to bypass any security non-lethal means, which in turns mean security won't be forced to lethal them everytime they see it." ## Proof Of Testing Should work only changed the time values. Edit: Compiled and tested locally <details> <summary>Screenshots/Videos</summary> </details> ## Changelog :cl: balance: Super cat ear cool downs are longer and removed the freedom implant function. /:cl: commit 4ed70fa4c7c29f57d7ca74e3cda7b1b9df6c2594 Author: Bubberbot <[email protected]> Date: Sun Apr 6 10:18:17 2025 +0200 Automatic changelog for PR #3451 [ci skip] commit 65331b085f2246230ebf5b1abb2b2d003339b26a Author: Roxy <[email protected]> Date: Sun Apr 6 04:17:45 2025 -0400 Fix invisible sprites on security HUD nightvision goggles (#3451) ## About The Pull Request Upstream changed NV goggles to have different icon states for on and off and we dont have that so I reverted it to the tg sprite ## Why It's Good For The Game Fixes #3383 ## Proof Of Testing <details> <summary>Screenshots/Videos</summary>  </details> ## Changelog :cl: fix: fixed sechud nv goggles being invisible when off /:cl: commit 8aad924f769daca5c1037a65496bafb95fbee97e Author: Bubberbot <[email protected]> Date: Sun Apr 6 10:16:18 2025 +0200 Automatic changelog for PR #3443 [ci skip] commit 3bd5803844dca628da3df6802ebf94a7fc9f97fa Author: Swift <[email protected]> Date: Sun Apr 6 03:15:53 2025 -0500 Removes tackle buff for having cat ears (#3443) ## About The Pull Request Title, manual revert of #1513 ## Why It's Good For The Game Tackle chance could be brought to 100% and people have reportedly been exploiting this fact. ## Proof Of Testing I think it will complie ## Changelog :cl:Swiftfeather balance: Cat ears no longer provide a tackle bonus /:cl: commit 89594c85474090c75409ee5581b720f2465cb7c0 Author: Bubberbot <[email protected]> Date: Sun Apr 6 00:56:59 2025 +0000 Bubberstation automatic changelog compile [ci skip] commit b4af64b182798ae1f4f7c27046ee7c0067225634 Author: Bubberbot <[email protected]> Date: Sun Apr 6 02:25:40 2025 +0200 Automatic changelog for PR #3370 [ci skip] commit 0e684db68a7f034a6eb8773f711a2ccac2a02379 Author: LT3 <[email protected]> Date: Sat Apr 5 17:24:44 2025 -0700 Update various sound prefs for 516 compatibility (#3370) ## About The Pull Request Updates our various sound prefs to be functional post upstream/516. ## Why It's Good For The Game We can control sound as expected again. ## To-Do - [x] Conditional preference sounds - [x] Jukebox sound toggle - [x] Jukebox volume override ## Changelog :cl: LT3 fix: Sound prefs that went missing post-516 are restored add: Jukebox volume slider in game preferences /:cl: --------- Co-authored-by: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> commit 60e73702c6eb31a7a023e5fdfef7f38c83da95c8 Author: Bubberbot <[email protected]> Date: Sat Apr 5 07:14:09 2025 +0000 Bubberstation automatic changelog compile [ci skip] commit 9a368231734e5061ac99374c55726eb8a52b648b Author: Bubberbot <[email protected]> Date: Sat Apr 5 09:02:26 2025 +0200 Automatic changelog for PR #3425 [ci skip] commit 1ab85fd20637c6d2a2503e3ae5a1a0cdb888e515 Author: Odairu <[email protected]> Date: Sat Apr 5 03:02:02 2025 -0400 Spices up vulpkanin [bounty] (#3425) ## About The Pull Request Changes vulpkanin in several ways: - Peanutbutter gives a mood buff - Chocolate deals toxin damage while inside you - innate hardened soles - innate night vision - hunger will drain twice as fast - higher sensitivity to flashes ## Why It's Good For The Game vulpkanin are literally human but fluffy, they don't even have lore in the species selector (lol) also I'm being paid ## Proof Of Testing    <details> <summary>Screenshots/Videos</summary> </details> ## Changelog :cl: add: several vulpkanin species buffs/debuffs /:cl: --------- Co-authored-by: LT3 <[email protected]> commit 4da0397b161a65d02b10fcca90c8b1923e9923a3 Author: Bubberbot <[email protected]> Date: Sat Apr 5 08:54:22 2025 +0200 Automatic changelog for PR #3396 [ci skip] commit 1ed1187fca385fca011a78d0d670248e57e88b5a Author: Jinshee <[email protected]> Date: Fri Apr 4 23:53:57 2025 -0700 Slug Scream! (#3396) ## About The Pull Request Adds a new scream, "Slug". Sound file ripped from Splurt ## Why It's Good For The Game Expression is the best thing that this video game medium can offer. ## Proof Of Testing https://github.com/user-attachments/assets/147be9dc-98c2-4ee4-bc76-762331710143 ## Changelog :cl: sound: Slug Scream sound added to *scream choices /:cl: commit 66e28121d41d22ccad9e69bf36587860de97b7d5 Author: Bubberbot <[email protected]> Date: Sat Apr 5 08:53:15 2025 +0200 Automatic changelog for PR #3431 [ci skip] commit 88a238b93cb760327317d559d34e9d91959345fd Author: Bombermansam <[email protected]> Date: Sat Apr 5 02:52:48 2025 -0400 Allows players to be sad like raptors (#3431) ## About The Pull Request Adds a Sad Kweh emote from the two unused raptor sound files. ## Why It's Good For The Game You can now sad birdly. ## Proof Of Testing It compiles and was tested locally. https://github.com/user-attachments/assets/bc5f31fb-ad12-4026-be94-d28d2db542df ## Changelog :cl: add: *skweh emote to be sad /:cl: commit 4a93b42977f54f4e5af8f6df284a0df75b0a1531 Author: Bubberbot <[email protected]> Date: Sat Apr 5 08:51:43 2025 +0200 Automatic changelog for PR #3432 [ci skip] commit f51c4d79426e88be073f92c291ab798ad56d2bac Author: Bombermansam <[email protected]> Date: Sat Apr 5 02:51:18 2025 -0400 Silicons can now Yip (#3432) ## About The Pull Request Silicons can now emit a singular yip so they can express their inner kobold but not too much. ## Why It's Good For The Game Silicons can yipyip but not yip. This fixes it. ## Proof Of Testing It compiles and was tested locally. </details> ## Changelog :cl: fix: Silicons can now yip. /:cl: commit 14ec8a04401cc64b864ce09b4c9966ef5f2b3468 Author: Bubberbot <[email protected]> Date: Sat Apr 5 08:43:03 2025 +0200 Automatic changelog for PR #3437 [ci skip] commit e05fe31faa2ad7b9fd6a09d0d5de9771de5117de Author: Odairu <[email protected]> Date: Sat Apr 5 02:42:41 2025 -0400 Adds more flavor to shadekin empathy (#3437) ## About The Pull Request BASED ON SANITY SHADEKIN EMPATHY WILL: -Take more or less time to send -At lowest levels of sanity the message starts to break down some -Be a different color in chat ## Why It's Good For The Game Shadekin empathy is communication through FEELINGS so it being better/worse based on how you're FEELING makes sense (to me) ## Proof Of Testing  <details> <summary>Screenshots/Videos</summary> </details> ## Changelog :cl: balance: shadekin empathy is better/worse based on mood /:cl: --------- Co-authored-by: Waterpig <[email protected]> commit 457754c4618df52d7b53e0052a1ba8b11197675d Author: Bubberbot <151680451+B…
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Approval: admin approved
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Balance
perfectly balanced as all things should be
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About The Pull Request
Until now the Syndicate Kitten that was added here #5290 could transform while cuffed, rendering useless any non-lethal forms with them. Now, they will have some checks to stop it.
Why It's Good For The Game
It will make the cat not able to bypass any security non-lethal means, which in turns mean security won't be forced to lethal them everytime they see it.
Changelog
🆑
balance: rebalanced the kitten ears so they can't break free while being cuffed, unconcious, with their hands blocked.
/:cl: