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Research pass, expierments, and deconstructive analysis #5762

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Merged
merged 12 commits into from
Mar 31, 2025

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notghosti
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@notghosti notghosti commented Mar 3, 2025

About The Pull Request

Medical Bed stuff

  • Making a bed that folds (Emergancy medical beds) in half no longer takes bluespace and diamonds, akin to TG.
  • Emergency medical beds now are part of advanced biotech like on TG, rather than miniaturized bluespace
  • Regular medical beds are now much more common on stations.

Cybernetic revolution

  • Fixed a issue where recentally added cybernetic related research wasn't getting a discounts

Cargo teleporters.

  • Cargo teleporters were moved to miniaturized bluespace.

Experiments

  • Added bot scanning experiment
  • Added a AI shell experiment
  • Added a Modular suit experiment
  • Added a bounty cube deconstructive experiment
  • Added a perfect Cyberlink deconstructive experiment
  • Added a large grenade casing deconstructive experiment

Why It's Good For The Game

Medical beds.

Skipping over the implications that nanotrasen uses god knows how many bluespace and diamonds on medical beds for every station. The cost does not fit the benefit. Lower it down in research and expierments to where it is on TG.

Removing beds from the station's brings more value for the emergancy one's and research. It encourages folks to take less from the medical team and not everyone have a free body snatcher in their backpack because they are left outside of medbay.

Cargo teleporter research shift.

Cargo teleporter is one of those researches I see rarley done and is a awkward solo research that doesnt lead to anything else. Moving it to miniaturized blue space fits the theme and helps clean the tech tree a little.

Expierments

Points are valuable! Especially early when everyone is trying to get something or another. The bot, shell, and mod suit encourage robotics to help out some more and get early research rolling. Scanning resources either not native to the station or worth a portion less.

And the bounty cube one I just find very funny and refuse to budge on.

The other experiments are what I'm listing as salvage.
They are discounts for things that enemies may leave behind or contraband obtained from folks. If deconstructed providing a discount to technologies with similar properties. (Example, Perfect serverlinks providing a discount to regular Cyberlinks.) The idea is I implement more to give the expiermental destructive analyser some more life and use. And give science a more reverse engineering feel.

Changelog

🆑
add: Added several experiments for research.
balance: Cargo teleporters now require miniaturised blue space.
balance: Emergency medical beds now require advanced biotech
balance: Less comfortable, and portable medical beds have been provided to the stations instead of emergancy medical beds.
fix: Emergency medical beds are no longer coated with a diamond/blue space mix blanket.
/:cl:

@notghosti notghosti added Change: Mapping Feature: Expansion Some addons for a big new thing Code: Fix fix da bug labels Mar 3, 2025
This was referenced Mar 29, 2025
@Absolucy Absolucy merged commit e570e72 into Monkestation:master Mar 31, 2025
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github-actions bot added a commit that referenced this pull request Mar 31, 2025
This was referenced Apr 1, 2025
@notghosti notghosti deleted the Research-pass,-the-points- branch May 4, 2025 09:21
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5 participants