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[BOUNTY] Upgraded Emitters can now tear down walls! #5706
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I tried linking wall integrity with atom_integrity, but it caused me too much headache with other things messing with it. hopefully this implementation isn't that bad. |
might need to change interactions with blob |
this breaks welding down walls |
I cant merge this it would cause too many balance issues |
ThePooba
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Mar 23, 2025
… Upgraded Emitters can now tear down walls! Take Two! (#5938) ## About The Pull Request Ports yogstation13/Yogstation#21336 Retake of #5706 This PR is a double bounty, makes it so that walls behaves the same way as any other structures or machineries, being able to be damaged and destroyed by normal weapons instead of very specific ways/deconstruction Normal walls have 300 damage + armor, with a damage minimum for it to take effect of 25 Normal walls have 600 damage + armor, with a damage minimum for it to take effect of 75 Emitters with upgraded lasers can now be able to tear down walls, stock parts emitters still functions the same. Below are the damage table needed to tear a wall down T1 laser: cannot damage walls, operates normally. T2: 20 hits to break normal walls, r wall or stronger cannot be damaged. T3: 10 hits to kill normal walls, r wall or stronger cannot be damaged. T4: 5 hits to kill normal walls, r walls or strong take 10 hits to be killed. T5: 3 hits to kill normal, 7 to kill r walls or higher Emagging the emitters increases the parts tier above by one (which is how you'd get T5) at the cost of 5% damage to the emitters. This functionality only applies if the projectile emitted by the emitters is the default hitscan emitters shots. Pooba said that for my first PR to go through, we'd need to implement atom integrity, which they'd gracefully posted a bounty for. ## Why It's Good For The Game Here is it in action: https://github.com/user-attachments/assets/34b999b0-a7f6-4fa7-ac26-5e804e3ba5ad Walls being able to use the integrity system means destroying them in a way that isn't instantaneous and no longer needs to rely on tons of snowflake code for each instance/case of something breaking a wall. It also means they aren't totally invincible to damage, which I think could allow for some fun interactions. Anyhow, as for the emitter PR. i'll just copy this verbatim: You know how the emitters looks like a heavy, industrial laser cannon that you'd be able to see be used as an impromptu blaster? How come can it not damage walls? Anyways, this adds a new way of breaching walls besides thermite, tools or c-4/x-4, Albeit a pretty slow and loud one at that. More tools for engineer's arsenal is good! ## Changelog :cl: add: Walls now have atom integrity, being able to be attacked and destroyed like other machineries and structures. they're a tough nut to crack though add: Emitters can now tear down walls! (once upgraded) /:cl:
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About The Pull Request
This PR makes it so that emitters with upgraded lasers can now be able to tear down walls, stock parts emitters still functions the same. Below are the damage table needed to tear a wall down (this number does not include girders)
T1 laser: cannot damage walls, operates normally.
T2: 20 hits to break normal walls, r wall or stronger cannot be damaged.
T3: 10 hits to kill normal walls, r wall or stronger cannot be damaged.
T4: 5 hits to kill normal walls, r walls or strong take 18 hits to be killed.
T5: 3 hits to kill normal, 10 to kill r walls or higher
Emagging the emitters increases the parts tier above by one (which is how you'd get T5) at the cost of 5% damage to the emitters. This functionality only applies if the projectile emitted by the emitters is the default hitscan emitters shots.
Why It's Good For The Game
You know how the emitters looks like a heavy, industrial laser cannon that you'd be able to see be used as an impromptu blaster? How come can it not damage walls? Anyways, this adds a new way of breaching walls besides thermite, tools or c-4/x-4, Albeit a pretty slow and loud one at that. More tools for engineer's arsenal is good!
Changelog
🆑
add: Emitters can now tear down walls! (once upgraded)
/:cl: