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Makes some space ruin changes, basic mobs a few simples, ports some upstream space ruins #5048
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This was referenced Jan 26, 2025
This was referenced Jan 27, 2025
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StrangeWeirdKitten
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Feb 18, 2025
…tion (More cat DLC) (#3075) ## About The Pull Request This PR is porting: - Syndie cats and the grenade for it from MonkeStation: Monkestation/Monkestation2.0#4181 - Super kitty ears from MonkeStation: Monkestation/Monkestation2.0#5048 (The ruin changes will be done later) - Super Syndie cat ears and cat night vision changes from MonkeStation: Monkestation/Monkestation2.0#5290 Changes done to the PRs ported: - Super cats are now their own mob type, have corresponding aggressive behaviors, and have super dexterous paws (very limited) - Syndie cat grenades are accessible by traitors for around the same price of a syndicate bomb Syndie cats come with a microbomb implant that explode on death making them extra evil kitties. Syndie Cat ears do not hide your identity wile transformed and the super syndie cat is only syndicate obtainable. Two aggressive Super cats and one friendly are accessible through Xenobio. ## Why It's Good For The Game Our server lacks syndicats and could always use some more cat content to spice up the meow rounds. ## Proof Of Testing <details> <summary>Screenshots/Videos</summary> https://github.com/user-attachments/assets/1c027de9-f890-4c75-9c42-2c75579b750c https://github.com/user-attachments/assets/5065a35e-213f-45da-943f-842b57a81f11 https://github.com/user-attachments/assets/3d92dfce-0f8d-408e-a3a9-ca0a41d3f6d6 https://github.com/user-attachments/assets/b14ff6ce-8663-4d8c-90f4-c6bca98c6aa0 </details> ## Changelog :cl: add: Syndicats, Super cats, Super cat ears, and Super Syndicat ears balance: Cat night vision image: Syndicat sprites, and Super cat ear icon code: Added a shape shifting caster variable for keeping the caster's name /:cl:
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Balance
perfectly balanced as all things should be
Change: Mapping
Feature: Feature
The creature feature. featuring: the creature.
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PART 1/2
I have plans for a second PR porting more upstream ruins that I think are really great having lots of puzzles and such. Leaving it at this for now since this is pretty big changes 40 files 2000 lines already
Why It's Good For The Game
Currently space ruins overall had a increase in loot, or difficulty at random. Much of this loot doesn't match its difficulty, being way to weak for rewards or way to hard for nothing.
A lot of these changes were made in questionable taste, with no respect for the ruins themselves. Making no sense for any theming or lore the ruin may have had. Shoving enemies such as russians all over purely to have more, this was really a incorrect way to go about a lot of this in my opinion.
The goal of this PR is to correct a lot of those mistakes, giving ruins more fitting loot some custom, as well as more custom/fitting enemies. Maybe editing them slightly but leaving their original theme and goals intact.
This portion is at the top so its read first and so some of my changes make more sense
About The Pull Request
Basic mobs Zombies, and mimics
porting tgstation/tgstation#89153 and tgstation/tgstation#88910
Ups explorer bullet armor from 5 -> 30 Laser 10 -> 30
Number of ruin changes
Hell Factory
good luck finding those mimics :)
Meateor
Hilberts Hotel
Cat Surgeon Outpost
Turreted outpost
Abandoned Zoo
Anomaly research
Dangerous Research
Deep Storage
Derelict Sulaco
Gondola Asteroid
Infested frigate
Interdyne
The outlet
Changelog
🆑
add: Adds super kitty ears
balance: rebalances a lot of space ruins, see PR #5048
balance: gives explorer hardsuit now has 30% bullet armor 30% laser
code: changed mimics and shamblers into basic mobs
/:cl: