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Makes some space ruin changes, basic mobs a few simples, ports some upstream space ruins #5048

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Merged
merged 30 commits into from
Jan 29, 2025

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@Shoddd Shoddd commented Jan 23, 2025

PART 1/2
I have plans for a second PR porting more upstream ruins that I think are really great having lots of puzzles and such. Leaving it at this for now since this is pretty big changes 40 files 2000 lines already

Why It's Good For The Game

Currently space ruins overall had a increase in loot, or difficulty at random. Much of this loot doesn't match its difficulty, being way to weak for rewards or way to hard for nothing.
A lot of these changes were made in questionable taste, with no respect for the ruins themselves. Making no sense for any theming or lore the ruin may have had. Shoving enemies such as russians all over purely to have more, this was really a incorrect way to go about a lot of this in my opinion.

The goal of this PR is to correct a lot of those mistakes, giving ruins more fitting loot some custom, as well as more custom/fitting enemies. Maybe editing them slightly but leaving their original theme and goals intact.

This portion is at the top so its read first and so some of my changes make more sense

About The Pull Request

Basic mobs Zombies, and mimics
porting tgstation/tgstation#89153 and tgstation/tgstation#88910
Ups explorer bullet armor from 5 -> 30 Laser 10 -> 30

Number of ruin changes

Hell Factory

  • Removes both russians, replaces them with crate mimics with 50 HP named and sprited like a holobox
  • Makes mimics into basic mobs
  • Adds some pressure plates to final room
  • Hell Factory was a ruin originally added as a small puzzle to showcase pressure plates, I want to show more of that off and bring more of their existance to peoples attention
    image
    good luck finding those mimics :)

Meateor

  • Adds gravity to ruin, making it harder to cheese boss and a real fight
  • The meteor heart in this ruin now drops ling thermal eyes this is a 600 HP boss, in a ling themed ruin, while the meat pods have some organs its heavy RNG
    image

Hilberts Hotel

  • Removes the 3 russians guarding the chemistry room. I do believe I may add some sort of hostile here if I can find a fitting one, but there is no need for one in the first place. These are normal pretty quickly researched items locked in this room, there is nothing worth these three mobs, not to mention how powerful their bullets can be.
  • Removes grider and rib bone blocking the nether portal mobs from getting out
    image

Cat Surgeon Outpost

  • Removes stealth and storage implant
  • adds some feral cats to pens
  • Replaces stealth and storage with SUPER KITTY EARS!! a exclusive to this ruin new item. They are a organ that gives you the power to polymorph into a cat and back. They can be self installed by clicking with them and take less damage from flashbangs
    image

Turreted outpost

Abandoned Zoo

  • Simply replaces the russian with a basic xeno drone. there is no reason why a russian should be here, there is a empty xeno pen just a little more thematic
    image

Anomaly research

  • Adds one extra raw core and one random activated core.
  • Adds two beepis spawn points
  • Adds two artifact spawn locations. Not sure if these will ever be helpful but felt it fits the ruin and could be interesting
  • This ruin is extremely deadly being able to be bioscrambled, teleported into lava, and a few other things for zero reward outside of a cool item useless if you are a non-antag. this should help
    image

Dangerous Research

  • Moves the location of the c38 slightly, its original location was slightly over right by a hole in the wall allowing you to grab it and run, this should force you to fight a little maybe.
    image

Deep Storage

  • Adds a few extra rocks around outside of storage, minor
    image

Derelict Sulaco

  • Replaces dueling pistol with a dueling lockbox. You need two of these pistols to use them, there was only one mapped in lockbox contains two.
  • Shifts Xeno Queen towards the main gear the Suite medkit which contains a combat defib, among other nukie gear
    image

Gondola Asteroid

  • Simple removes the alien tool added here. Why?. I don't understand this has no place in this ruin the reward was the gondola. A rare mob with a DNA infusion. If we need some reward here this badly I'll add a gondola martial art granter

Infested frigate

  • This ruin is pretty good just moves a few xenos around as most are in places with absolutely nothing.
    image

Interdyne

  • Drops number of zombies back closer to OG number, this was only increased because they were simple mobs with bad AI
  • converts zombies into basic mobs
    image

The outlet

  • replaces forcewall and knock spellbooks with bloodletter and summon item spellbook. Im not against keeping the first two books but making them into limited use thems (IE; use book in your hand, opens doors or makes forcewall but limited uses) or making the ruin harder, but these are some pretty insane items guarded by 35 HP mobs and a jugger you don't have to fight since it gives you forcewall to easily cheese it. not to mention there is more loot besides this in this ruin. I found the bloodletter fits better and its a cool item only seen in one place otherwise that isn't seen much
    image

Changelog

🆑
add: Adds super kitty ears
balance: rebalances a lot of space ruins, see PR #5048
balance: gives explorer hardsuit now has 30% bullet armor 30% laser
code: changed mimics and shamblers into basic mobs
/:cl:

@Shoddd Shoddd marked this pull request as draft January 23, 2025 05:49
@Shoddd Shoddd added Change: Mapping Balance perfectly balanced as all things should be labels Jan 23, 2025
@Shoddd Shoddd marked this pull request as ready for review January 25, 2025 20:47
@Shoddd Shoddd added the Feature: Feature The creature feature. featuring: the creature. label Jan 26, 2025
@ThePooba ThePooba merged commit 730e1ca into Monkestation:master Jan 29, 2025
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github-actions bot added a commit that referenced this pull request Jan 29, 2025
StrangeWeirdKitten pushed a commit to Bubberstation/Bubberstation that referenced this pull request Feb 18, 2025
…tion (More cat DLC) (#3075)

## About The Pull Request
This PR is porting:

- Syndie cats and the grenade for it from MonkeStation:
Monkestation/Monkestation2.0#4181
- Super kitty ears from MonkeStation:
Monkestation/Monkestation2.0#5048 (The ruin
changes will be done later)
- Super Syndie cat ears and cat night vision changes from MonkeStation:
Monkestation/Monkestation2.0#5290

Changes done to the PRs ported:
- Super cats are now their own mob type, have corresponding aggressive
behaviors, and have super dexterous paws (very limited)
- Syndie cat grenades are accessible by traitors for around the same
price of a syndicate bomb

Syndie cats come with a microbomb implant that explode on death making
them extra evil kitties.

Syndie Cat ears do not hide your identity wile transformed and the super
syndie cat is only syndicate obtainable.

Two aggressive Super cats and one friendly are accessible through
Xenobio.
## Why It's Good For The Game
Our server lacks syndicats and could always use some more cat content to
spice up the meow rounds.

## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>


https://github.com/user-attachments/assets/1c027de9-f890-4c75-9c42-2c75579b750c



https://github.com/user-attachments/assets/5065a35e-213f-45da-943f-842b57a81f11



https://github.com/user-attachments/assets/3d92dfce-0f8d-408e-a3a9-ca0a41d3f6d6



https://github.com/user-attachments/assets/b14ff6ce-8663-4d8c-90f4-c6bca98c6aa0


</details>

## Changelog
:cl:
add: Syndicats, Super cats, Super cat ears, and Super Syndicat ears
balance: Cat night vision
image: Syndicat sprites, and Super cat ear icon
code: Added a shape shifting caster variable for keeping the caster's
name
/:cl:
@Shoddd Shoddd deleted the spess-space branch March 9, 2025 02:20
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