Description
Requirements
- I have searched the existing issues to ensure this bug has not already been reported.
- I have provided a clear and concise description of the bug.
- I have provided detailed steps to reproduce the bug.
- I have included a minimal reproducible example (MRE) if applicable.
- I have provided error messages and stack traces if applicable.
- I have completed the environment information.
1. Describe the Bug
When I tried to use Recorder with SampleFormat.S16 , sample rate 16KHz and channels 1
Using the SoundFlow.Samples.SimplePlayer sample and option 3. Record and playback audio
I hear back garbled audio. Based on my analysis of the code I think the source of the problem is AudioProcessingCallback always sends Span<float> for all sample formats. But for SampleFormat.S16 it should be sending Span<short>
Is there a conversion that needs to be done from Span<float> to Span<short>? It should work for the selected SampleFormat without any post processing.
2. Steps to Reproduce
Step 1:- Run SoundFlow.Samples.SimplePlayer sample and select option 3. Record and playback audio
Recording and Playback works fine
Step 2:- Change the SampleFormat.F32 to SampleFormat.S16, build and run then choose option 3
Recording and Playback does not work
3. Expected Behavior
It should work the same for different SampleFormats that are supported
4. Current Behavior
It plays back noise with SampleFormat.S16
5. Minimal Reproducible Example (MRE)
AudioProcessCallback(Span\<float\> in AudioEngine.cs
6. Error Messages and Stack Trace (if applicable)
SoundFlow Version
.NET Version
net8.0
Operating System
macOS Sonoma 14.5
Architecture
ARM64
Audio Backend Used (if known)
No response
Specific Audio Hardware (if relevant)
No response
8. Affected Components/Modules (if known)
No response
9. Impact
incorrect audio output
10. Possible Workaround (if known)
No response
11. Additional Context
No response
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