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Performance fixes for rand #156
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854a6c2
random: prevent unnecessary dynamic vector construction
nsajko d9e3c0e
random: fix zero edge case
nsajko 7a82d20
deduplicate code in randn
nsajko 7747c98
replace erroneous usage of s===0 with iszero(s)
nsajko 0ab751e
prevent unnecessary dynamic vector construction in randn
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This is unfortunate because vectorized random numbers are faster to generate. Do we need a better idiom in Julia for generating a small fixed amount of random numbers?
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Maybe this won't be needed once the compiler get the full power of escape analysis.
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I guess that StaticArrays hits the same problem with their
rand
functions. I tried taking a look at the code, but all the generated functions made me nauseous: https://github.com/JuliaArrays/StaticArrays.jl/blob/master/src/arraymath.jl#L38On the other hand, maybe the only real fix would be for Julia to provide a contiguous stack-allocated array type, because I don't think that tuple operations can be vectorized because they don't necessarily have contiguous layout in memory.
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I did some measurements now, and it turns out that separate
rand()
calls seem to be faster thanrand!(array)
, at least for tiny lengths like 2 and 4. For length two:There was a problem hiding this comment.
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The above measurements are with nightly Julia.