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When for verion >=5.0 we have:
V = Point{3, Float64}[[-1.0, -1.0, -1.0], [-1.0, 1.0, -1.0], [1.0, 1.0, -1.0], [1.0, -1.0, -1.0]]
f = QuadFace{Int64}(1,2,3,4)
Then requesting:
V[f]
Now produces:
Quadrilateral([-1.0, -1.0, -1.0], [-1.0, 1.0, -1.0], [1.0, 1.0, -1.0], [1.0, -1.0, -1.0])
The original (when my compat read: GeometryBasics = "0.3, 0.4"
) and expected behaviour should return:
4-element StaticArraysCore.SVector{4, Point{3, Float64}} with indices SOneTo(4):
[-1.0, -1.0, -1.0]
[-1.0, 1.0, -1.0]
[1.0, 1.0, -1.0]
[1.0, -1.0, -1.0]
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