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BuildChunkJob.cs
line 77:
if (i % 6 == 0)
uv.Add(new float2(Constants.MATERIAL_SIZE * (colorVert % Constants.MATERIAL_FOR_ROW) + Constants.MATERIAL_SIZE - uvOffset,
1 - Constants.MATERIAL_SIZE * Mathf.Floor(colorVert / Constants.MATERIAL_FOR_ROW) - uvOffset));
else if (i % 6 == 1)
uv.Add(new float2(Constants.MATERIAL_SIZE * (colorVert % Constants.MATERIAL_FOR_ROW) + Constants.MATERIAL_SIZE - uvOffset,
1 - Constants.MATERIAL_SIZE * Mathf.Floor(colorVert / Constants.MATERIAL_FOR_ROW) - Constants.MATERIAL_SIZE + uvOffset));
else if (i % 6 == 2)
uv.Add(new float2(Constants.MATERIAL_SIZE * (colorVert % Constants.MATERIAL_FOR_ROW) + uvOffset,
1 - Constants.MATERIAL_SIZE * Mathf.Floor(colorVert / Constants.MATERIAL_FOR_ROW) - uvOffset));
else if (i % 6 == 3)
uv.Add(new float2(Constants.MATERIAL_SIZE * (colorVert % Constants.MATERIAL_FOR_ROW) + Constants.MATERIAL_SIZE - uvOffset,
1 - Constants.MATERIAL_SIZE * Mathf.Floor(colorVert / Constants.MATERIAL_FOR_ROW) - Constants.MATERIAL_SIZE + uvOffset));
else if (i % 6 == 4)
uv.Add(new float2(Constants.MATERIAL_SIZE * (colorVert % Constants.MATERIAL_FOR_ROW) + Constants.MATERIAL_SIZE - uvOffset,
1 - Constants.MATERIAL_SIZE * Mathf.Floor(colorVert / Constants.MATERIAL_FOR_ROW) - uvOffset));
else if (i % 6 == 5)
uv.Add(new float2(Constants.MATERIAL_SIZE * (colorVert % Constants.MATERIAL_FOR_ROW) + uvOffset,
1 - Constants.MATERIAL_SIZE * Mathf.Floor(colorVert / Constants.MATERIAL_FOR_ROW) - uvOffset));
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