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UnityGameCore

This library was made MIT to assist small game studio to have a starting point.

Core engine for unity games at Honour Bound Game Studios Inc.

Folder Structure

Many official Unity packages also implement this structure.

Location Description
package.json The package manifest
README.md Developer package documentation. This is generally documentation to help developers who want to change the package or push a new change on the package’s main branch.
CHANGELOG.md Description of package changes in reverse chronological order. It’s good practice to use a standard format, like Keep a Changelog.
LICENSE.md Contains the package license text. Usually the Package Manager copies the text from the selected SPDX list website.
Third Party Notices.md Contains information that’s required to meet legal requirements.
Editor/ Editor platform-specific Assets folder. Unlike Editor folders under Assets, this is only a convention and doesn’t affect the Asset import pipeline. Refer to Assembly definition and packages to properly configure Editor-specific assemblies in this folder.
Runtime/ Runtime platform-specific Assets folder. This is only a convention and doesn’t affect the Asset import pipeline. Refer to Assembly definition and packages to properly configure runtime assemblies in this folder.
Tests/ Folder to store any tests included in the package.
Tests/Editor/ Editor platform specific tests folder. Refer to Assembly definition and packages to properly configure Editor-specific test assemblies in this folder.
Tests/Runtime/ Runtime platform specific tests. Refer to Assembly definition and packages to properly configure runtime test assemblies in this folder.
Samples~/ Folder to store any samples included in the package.
Documentation~ Folder to store any documentation included in the package.

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Core engine for unity games at Honour Bound Game Studios Inc.

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