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Commands entered in the Advanced Options (Environment Variables) are not executed anymore #1357
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Hm, I see. Honestly I did not think that people would be using the env vars to add extra wrappers |
I've now created #1358 to re-implement this feature |
I don't know but i think i have a similar problem since this Heroic version 2.3.0 on my ubuntu mate 20.04. Thanks in advance Sascha |
Nice, @CommandMC that was fast 👍 @SaschaVasarrhelyi I think yours should work as well, as long as that |
Hi, This might be exceeding @toniwe's request by a lot, but is there any possibility to expand this feature re-implementation to include something closer to Lutris' "Pre-launch script" and especially "Post-exit script" support? My use case here is to increase the vibrancy when launching a game, and resetting the vibrancy to the default level after exiting the game. In Lutris I would link to a script, where I feed the vibrancy value as its argument. In Steam I can get this functionality too, by doing something like |
@GenocideStomper as you already noted, that's a big addition to this. Yes it's possible, but it would definitely take some more work |
Fixed since 2.3.5 |
Hi flavioslima, sorry for the long delay. I coudn't find the time. |
Hi flavioslima, can you tell me how you set the path for the skript in Heroic? Eventually i have the wrong parameter or do something wrong and dosn't know about. |
Describe the bug
Since v2.3.0 commands entered in the Advanced Options like "stranglevk 60" (a frame limiter) are not executed anymore on game start.
Instead both strings (stranglevk and 60) are converted to empty variables and appended to the game launch command (see log).
I see that these are technically not environment variables and heroic has integration for other tools already (like mangohud or gamemode) but on v2.2.6 this was still working and allowed per-game-tweaks.
Is there any other place these kind of commands should be configured since 2.3.0?
Add logs
Steps to reproduce
Expected behavior
The given commands are still executed as typed (prepended to the game command)
Screenshots
No response
System Information
Additional information
Though i did not test it in detail, i suppose the new behaviour was introduced by #1044 since v2.3.0
I guess it makes sense to assume all environment variables are stated as "var=value" but at the same time entered commands should still work somehow
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