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BugSomething isn't workingSomething isn't workingCodeProgramming taskProgramming taskTicketThe issue has been converted into an issue report.The issue has been converted into an issue report.
Description
Discussed in #16236
Originally posted by ubertpendragon June 21, 2025
Disclaimers
- I have searched the issue tracker to check if the issue has already been reported.
- My issue happened while using mods.
What happened?
NPCconversation SubmarineDeep flag triggers when the sub reaches crush depth, so you will never actually experience the conversation:
- the sub will just be completely breaking apart
- you always upgrade the sub to not be in crush depth
Barotrauma/Barotrauma/BarotraumaShared/SharedSource/Characters/AI/NPCConversation.cs
Lines 73 to 74 in fd34473
var currentFlags = new List<Identifier>(); | |
if (Submarine.MainSub != null && Submarine.MainSub.AtDamageDepth) { currentFlags.Add("SubmarineDeep".ToIdentifier()); } |
If it trigger in the abyss part of the map instead it would work
Reproduction steps
- Go to crush depth
- The goal of the game is to not go to crush depth
Bug prevalence
Just once
Single player or multiplayer?
Single player
-
No response
Version
v1.9.7.0 (Summer Update 2025)
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No response
Which operating system did you encounter this bug on?
Windows
Relevant error messages and crash reports
No response
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BugSomething isn't workingSomething isn't workingCodeProgramming taskProgramming taskTicketThe issue has been converted into an issue report.The issue has been converted into an issue report.