[Fix] Fix crash from lingering spawn2 reference in NPCs. #4968
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Description
In the case of a Zone::Repop() the spawn2 linked list would be cleared, destroying the spawn2 object. However a charmed NPC would survive the repop and continue to hold onto their reference to the spawn2 object, resulting in a variety of crashes.
I waffled around different ways to solve this and ultimately decided to remove the reference and replace it with a real-time lookup of the current spawn2 object in spawn2_list. I do have reservations about the performance cost of this, especially in the case of line 523 in entity.cpp. Might be a point for additional discussion.
Type of change
Please delete options that are not relevant.
Testing
Original Reproduction Steps:
Second repop usually crashes/locks up zone.
Test Cases:
Checklist