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Weekly Changelog 2025-01-06 to 2025-01-13 #79127

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Jan 13, 2025
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59 changes: 59 additions & 0 deletions data/changelog.txt
Original file line number Diff line number Diff line change
Expand Up @@ -197,6 +197,9 @@ Prompt before oxytorch activity if you don't have enough gas
Ability to hide/unhide revealed wall wiring by examining it
Special vision enchantment for Antennae mutation
Add keybind to throw your wielded item
Adds Natural Stance enchantment to Chimera
Allows Man of The Nineteenth Hour to defend himself if harmed outside of his active period.
Render WORN overlays for ablative pockets


## Content:
Expand Down Expand Up @@ -419,6 +422,7 @@ fungalize stages for rest of zombies
Basic beach decorations
Add Hazelnut Milk, Walnut Milk, and add them to various recipes a la crepes.
Add the menorah and small candles to put in it
outcrop


## Interface:
Expand Down Expand Up @@ -555,6 +559,7 @@ Filter items by can_contain `L:`, `V:`, `M:` (longest_side, volume, mass); affec
Migrate compare item menu to imgui
Various misc improvements to camp crafting flow and feedback
Add history to Construction Search
load all of the user’s chosen font files as fallbacks for ImGui to use


## Mods:
Expand Down Expand Up @@ -919,6 +924,32 @@ Aftershock: Shield bionics deploy Riemman shields
[Magiclysm] The Great Damage Randomization and Normalization
[MoM] Sitting at high Nether Attunement costs additional calories/additional weariness when maintaining powers
[Magiclysm] Goblins and wargs are best friends
[MoM] Genericize Enervating Touch
Aftershock: Create an alternate EMP mechanic that disables items only temporarily.
[Aftershock] Changes the Frontier Cryomask to use suit batteries instead of piddly medium batteries.
[MoM] Add Water-Walking Telekinetic power
[Magiclysm] Use EoCs to allow Magiclysm fantasy species to gain mutation paths/purify themselves
[XE] Change a vampire book hunt target to bring all the options into parity
[MoM] Proficiency reshuffling, some crafts require that you are a psion
[MoM] Add electronoetic batteries
Changes a straight damage on archery bracers to weakpoint accuracy.
Xedra Evolved: Salamander Eruption
Adds craftable appliances for setting up improvised shelters and bases on the Exo-Planet
[Aftershock] Add the Geist (telekinetic) esper profession and powers
[Aftershock] Fix the three police robots not dropping the correct corpse
[Magiclysm] Convert Caustic Blood and Lashing Tentacles to effects
[MoM] Allow Enhance Mobility to scale with Nether Attunement and intelligence
[MoM] Fix infinite speed
[MOM] Fix Loci Establishment Formula
[Aftershock] Standardize Grenade Prices in Port Augustmoon and fix IPAV Armor is free.
[MoM] Remove Melded Teleporter Force MIND_SEEING
[Aftershock] Replace combination lock safes with electronically locked ones.
[Magiclysm] Add vision levels
[MoM] Remove unused EoC
[MoM] Autolearn matrix elixir recipes
[Aftershock] Fixes some minor bugs and consistency issues with Aftershock maps.
[Xedra Evolved] Add categories to Arvore traits
[MoM] Remove muscle seizures from electrokinetic overload, make downed and stun random duration


## Balance:
Expand Down Expand Up @@ -1048,6 +1079,9 @@ Rework faction camp mission travel calculations
Long sticks can now be found in the forest trash group, too
Stone walls (the non-dry variants using mortar) now require more than 3l of rocks to build
Washing kits are now craftable in the dark
make charcoal kiln place-able
Set disassembly range to crafting range: 6
Mutating with an installed bionic that conflicts results in damage


## Bugfixes:
Expand Down Expand Up @@ -1427,6 +1461,22 @@ Correct recipe for water purifying to use correct quantity of water
Items in transparent pockets on the map illuminate surroundings
Mark some specific furnitures/terrains examine as always allowed in faction territory
NPC should not wield integrated armor
[Xedra Evolved] Badgers are not worms, fix faction problems
NPC flight and hostility
whitelist test failing terrains
[MoM] Add Water Walking to Concentration stopping powers
fix bad roof replacement
Fix vehicle fridges and freezers sprites
[MoM] Metabolic Hyperefficiency properly removed by combat
Allow commercial fertilizer to be used by zone manager
whitelist roadstop overmap terrain test
[innawood] Crafted batteries are fully charged
[MoM] Remove Wave of Force EoC, change to direct
Fixed several issues with imgui text input on ncurses
Fix bio shock with knuckle or other unarmed weapon
Fix infinite bounce
Prevent segfault when search gives no hits
Fix mutation spells learned don't lose when mutation lost


## Performance:
Expand Down Expand Up @@ -1587,6 +1637,15 @@ Tests now run in a guaranteed order (lexicographic) by default (can be overriden
Streamline Vertical Movement While Levitating and Flying
Make enchantment mutations work again
migrate map-size related constants to new file, unmagic related constants
Debug recipes for tests: first
Standardize docs
Make clang-tidy feedback on GitHub much more responsive
Item price and price_postapoc must be denominated (cents/USD/kUSD). Integer values no longer used
NPC snippets overhaul
Refactor `ammo_effect_BOUNCE`
Add magic_type to deduplicate shared spell fields and reduce hardcoding
Add ability to debug spawn item groups and specify amount of repeats when testing
Bump minimum supported macOS version to 10.15 (macOS Catalina)

## Build:
Support Mac arm64 build
Expand Down
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