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Adjust AI functionality to target achievable victories #4

@ChrisNeedham24

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@ChrisNeedham24

If an AI is close to a victory (not necessarily the same 'close' definition as in #2), they should attempt to win the game via that victory. Some complex logic may be required here.

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    difficultCould take a whileenhancementNew feature or requestfutureNot going to be done soon

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