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[Feature] Dynamically baked static physics colliders based on visual mesh #54
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- Created default Destructur for TilesetComponent
- Worked around QT macro namespace limitations
Enforce position independent code generation for Cesium Native using -fPIC compiler flag
Unbreak the build of the current state of https://github.com/CesiumGS/cesium-o3de-samples
Added Apache-2.0 copyright headers to all modified source files to comply with the license requirements and Huawei's Open Source policy.
currently maltransformed
Thanks again for your contribution @lgleim! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
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Thanks again for your contribution @lgleim! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @lgleim! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @lgleim! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @lgleim! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @lgleim! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @lgleim! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @lgleim! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @lgleim! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
3 similar comments
Thanks again for your contribution @lgleim! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @lgleim! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Thanks again for your contribution @lgleim! No one has commented on this pull request in 30 days. Maintainers, can you review, merge or close to keep things tidy? I'm going to re-bump this in 30 days. If you'd like me to stop, just comment with |
Resolves #26
This PR implements dynamic baking of static physics colliders based on the visual mesh of the currently loaded tiles.
This PR is developed extending upon #45 and #50 and has been tested with them, should however also work independently of them.
Edit: It should be noted, that the collider baking implemented here is executed in the main thread. This may introduce visible lag when loading very large tiles