This repository was archived by the owner on Mar 28, 2023. It is now read-only.
This repository was archived by the owner on Mar 28, 2023. It is now read-only.
Condition
event reverses all events of the timeline it jumps to #35
Closed
Description
OS
Windows 10 x64
Godot Version
Godot_v3.4.2-stable_win64
Plugin Version
Lastest commit from repository
Issue description
When using Condition
event, once it jumps to the true/false timeline, it completely reverses the event order and executes bottom-to-top instead of top-to-bottom as would be expected.
Steps to reproduce
- Make a condition event
- When it's true, the timeline it jumps to should have multiple events in it
- When the True timeline is being processed, every event will be in reverse.
Workaround
Build the whole target timeline in reverse order to what's normally expected. This also means that particular timeline cannot be accessed using normal "change timeline" :/