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Make "CharacterName" label and "DialogManager" node a child of a new top level node #71

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@Crystalwarrior

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@Crystalwarrior

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If you use the method to hide the dialogue as described in AnidemDex/Godot-EventSystem#21, only the dialog box will be hidden but not the name.
Parenting both to a new top-level node such as "DialogBox" would resolve this problem and allow you to just hide/unhide 1 thing to hide the text and its label box while still letting you some fine-grained hiding via node paths.
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