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Starting out using Map tools as a DM, I needed a premade Campaign to get the hang of due to the complexity of creating your own campaign. So I thought that using this Base which includes a campaign and a built-in 5e framework would be smooth sailing but it was all but smooth sailing due to its complicated nature. So I thought that to create a si…

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Welcome to AllCustoms's Simple 5e Lost Mines of Phandelver Campaign

Starting out using Map tools as a DM, I needed a premade Campaign to get the hang of it due to the complexity of creating your own campaign. So I thought that using this BASE which includes a campaign and a built-in 5e framework would be smooth sailing but it was all but smooth sailing due to its complicated nature. So I thought that to create a simple easy to use campaign I would have to port it over to a Simpler Framework like Melek's Simple 5e Framework. This however became a much bigger process than initially expected and became a multiple year project however it has been really fun. And new updates will come.

Here is a example of one of the decked out Maps Cragmaw Castle

Download Latest of Version 1.0

This is a campaign file which can be opened in MapTool.

Detailed Installation Instructions:

  • Download and install MapTool 1.14.3 or greater: MapTool Newest Releases
  • Download the campaign file above: Simple_5e_LMOP Newest Release
  • Open MapTool, and select File -> Open Campaign...
  • Choose the Simple 5e campaign file you downloaded in the file browser and click 'Open'
  • Some help should automatically load the first time you open the campaign to get you started.

GM Start Server Instructions:

  • After following the Installation Process and having organised your session you need to start a server

  • Before loading the Campaign File the GM must start the server so select File -> Start Server...

  • A Window will open up and the first time starting the server you will have to follow these instructions

  • First, choose a Username and enter it in the appropriate box.

  • In the Port box, enter 51234.

  • Choose a Password for both GM and Player, and send your players their respective passwords.

  • In the Options menu, select the following:

    • Players can reveal Vision
    • Auto Reveal on Movement
    • Use Individual Views
    • Use Individual FOWs
    • Players Receive Campaign Macros
  • Hit Ok and then you have to select File -> Open Campaign... and find the Simple 5E LMOP Campaign File

  • Check Teleport Pads work for GM by getting a token and dragging them over a pad.

    Server Start Settings

Player Connect to Server Instructions:

  • Give your Friends the Password that corresponds to them and your IP Address

  • Go to the menu and select File -> Connect to Server....

  • Choose the Direct Connect option.

  • Ensure they enter their name and password correctly.

  • Enter your IP address in the provided box along with the specified port.

  • Click OK and you will get connected to the server

  • Check if Teleport Pads work for Player by getting a token and dragging them over a pad.

    Connect to server

Included Addons

Simple 5e LMOP V1.0 Framework features:

  • 5e Lost Mines Of Phandelver Campaign Maps and Enemies all of which can Easily be used by DM through Macros. Including NPC all with fully playable Macro Sets
  • Bag Of Tricks Using Teleport Pads to move Tokens from Map to Map
  • Enemies appropriately placed on the Map all of which can easily be used by DM through Token Macros and GM Macros
  • Fully playable NPC all with Macro Sets
  • AOE Macro that creates Spell Overlay's
  • Treasure Reminders tell you what players can find if they search in a room.
  • Working Vision Occlusion and Map Elevation where it is needed

This campaign file was built on to

Simple 5e V2.0 Framework

  • Configure Token lets you set a token's name/race/class, hit dice, attributes, proficiency, and AC/HP. This macro directly calls the 'Tweak Token' and 'Validate Token' macros to reduce redundancy and show how to use the macro roll option.
  • Tweak Token lets you quickly adjust oft-changed attributes like AC, HP, Speed, and a few others.
  • Validate Token helps reset defaults on tokens to make sure they work with the token macros.
  • Create Action let you create either paired macros (for separated attack and damage rolls) or single actions on a wide button. These actions will be sorted and colour-coded by action type (Action/Bonus Action/Reaction).
  • Custom Counters can track spells, ability use, ammo, and more. They work with the Create Action and Sheet macros to provide quick and easy tracking, a lot like manual counters when playing face to face. The system uses JSON, but is very automated and optional and can be ignored.
  • NPC Damage, Healing, and Initiative macros which work on selected NPC tokens.

Bugs

  • Bugs: Browse any existing issues and if you don't see your problem, make a new one!

About

Starting out using Map tools as a DM, I needed a premade Campaign to get the hang of due to the complexity of creating your own campaign. So I thought that using this Base which includes a campaign and a built-in 5e framework would be smooth sailing but it was all but smooth sailing due to its complicated nature. So I thought that to create a si…

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