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Copy pathbal-wep-xdf.cfg
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bal-wep-xdf.cfg
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exec bal-wep-xonotic.cfg
// {{{ #1: Blaster
set g_balance_blaster_switchdelay_drop 0
set g_balance_blaster_switchdelay_raise 0
set g_balance_blaster_weaponstart 0
// }}}
// {{{ #2: Shotgun
set g_balance_shotgun_switchdelay_drop 0
set g_balance_shotgun_switchdelay_raise 0
// }}}
// {{{ #3: MachineGun
set g_balance_machinegun_burst_spread 0.03
set g_balance_machinegun_spread_add 0
set g_balance_machinegun_spread_decay 0
set g_balance_machinegun_spread_max 0
set g_balance_machinegun_spread_min 0
set g_balance_machinegun_sustained_spread 0
set g_balance_machinegun_switchdelay_drop 0
set g_balance_machinegun_switchdelay_raise 0
// }}}
// {{{ #4: Mortar
set g_balance_mortar_primary_lifetime 5
set g_balance_mortar_primary_radius 100
set g_balance_mortar_primary_refire 0.7
set g_balance_mortar_primary_speed 2000
set g_balance_mortar_primary_speed_up 200
set g_balance_mortar_secondary_animtime 0.5
set g_balance_mortar_secondary_damageforcescale 0
set g_balance_mortar_secondary_force 300
set g_balance_mortar_secondary_lifetime 8
set g_balance_mortar_secondary_radius 200
set g_balance_mortar_secondary_speed 800
set g_balance_mortar_secondary_speed_up 0
set g_balance_mortar_secondary_speed_z 200
set g_balance_mortar_switchdelay_drop 0
set g_balance_mortar_switchdelay_raise 0
// }}}
// {{{ #5: Mine Layer (MUTATOR WEAPON)
set g_balance_minelayer_switchdelay_drop 0
set g_balance_minelayer_switchdelay_raise 0
// }}}
// {{{ #6: Electro
set g_balance_electro_combo_comboradius 275
set g_balance_electro_combo_radius 175
set g_balance_electro_primary_comboradius 150
set g_balance_electro_primary_midaircombo_radius 100
set g_balance_electro_secondary_bouncefactor 0.4
set g_balance_electro_secondary_force 200
set g_balance_electro_secondary_lifetime 3
set g_balance_electro_secondary_refire 1.1
set g_balance_electro_secondary_speed 900
set g_balance_electro_secondary_touchexplode 0
set g_balance_electro_switchdelay_drop 0
set g_balance_electro_switchdelay_raise 0
set g_balance_electro_weaponreplace "arc"
// }}}
// {{{ #7: Crylink
set g_balance_crylink_secondary_bouncedamagefactor 0
set g_balance_crylink_secondary_force 480
set g_balance_crylink_secondary_radius 120
set g_balance_crylink_secondary_refire 0.1
set g_balance_crylink_secondary_shots 1
set g_balance_crylink_secondary_speed 2000
set g_balance_crylink_secondary_spread 0
set g_balance_crylink_switchdelay_drop 0
set g_balance_crylink_switchdelay_raise 0
// }}}
// {{{ #8: Vortex
set g_balance_vortex_charge 0
set g_balance_vortex_primary_force 400
set g_balance_vortex_switchdelay_drop 0
set g_balance_vortex_switchdelay_raise 0
// }}}
// {{{ #9: Hagar
set g_balance_hagar_primary_force 92
set g_balance_hagar_primary_radius 25
set g_balance_hagar_primary_refire 0.11
set g_balance_hagar_primary_speed 2000
set g_balance_hagar_secondary 0
set g_balance_hagar_switchdelay_drop 0
set g_balance_hagar_switchdelay_raise 0
// }}}
// {{{ #10: Devastator
set g_balance_devastator_animtime 0.7
set g_balance_devastator_damageforcescale 0
set g_balance_devastator_detonatedelay 999
set g_balance_devastator_force 350
set g_balance_devastator_guiderate 0
set g_balance_devastator_guideratedelay 999
set g_balance_devastator_guidestop 1
set g_balance_devastator_lifetime 20
set g_balance_devastator_refire 0.9
set g_balance_devastator_remote_force 350
set g_balance_devastator_speed 1000
set g_balance_devastator_speedaccel 0
set g_balance_devastator_switchdelay_drop 0
set g_balance_devastator_switchdelay_raise 0
// }}}
// {{{ #11: Port-O-Launch
set g_balance_porto_switchdelay_drop 0
set g_balance_porto_switchdelay_raise 0
// }}}
// {{{ #12: Vaporizer
set g_balance_vaporizer_switchdelay_drop 0
set g_balance_vaporizer_switchdelay_raise 0
// }}}
// {{{ #13: Grappling Hook
set g_balance_hook_switchdelay_drop 0
set g_balance_hook_switchdelay_raise 0
// }}}
// {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON)
set g_balance_hlac_primary_speed 9000
set g_balance_hlac_secondary_speed 9000
set g_balance_hlac_switchdelay_drop 0
set g_balance_hlac_switchdelay_raise 0
// }}}
// {{{ #15: @!#%'n Tuba
set g_balance_tuba_switchdelay_drop 0
set g_balance_tuba_switchdelay_raise 0
// }}}
// {{{ #16: Rifle (MUTATOR WEAPON)
set g_balance_rifle_switchdelay_drop 0
set g_balance_rifle_switchdelay_raise 0
// }}}
// {{{ #17: Fireball
set g_balance_fireball_switchdelay_drop 0
set g_balance_fireball_switchdelay_raise 0
// }}}
// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON)
set g_balance_seeker_switchdelay_drop 0
set g_balance_seeker_switchdelay_raise 0
// }}}
// {{{ #19: Arc
set g_balance_arc_beam_range 1000
set g_balance_arc_beam_tightness 0.5
set g_balance_arc_bolt_force 200
set g_balance_arc_bolt_refire 0.033333
set g_balance_arc_bolt_refire2 0.03333
set g_balance_arc_switchdelay_drop 0
set g_balance_arc_switchdelay_raise 0
// }}}