-
Notifications
You must be signed in to change notification settings - Fork 12
/
Copy pathbal-wep-samual.cfg
101 lines (100 loc) · 3.24 KB
/
bal-wep-samual.cfg
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
exec bal-wep-xonotic.cfg
// {{{ #1: Blaster
set g_balance_blaster_primary_damage 25
set g_balance_blaster_primary_edgedamage 12.5
set g_balance_blaster_primary_force 300
set g_balance_blaster_primary_radius 70
set g_balance_blaster_switchdelay_drop 0.15
set g_balance_blaster_switchdelay_raise 0.15
// }}}
// {{{ #2: Shotgun
set g_balance_shotgun_primary_bullets 14
set g_balance_shotgun_secondary_damage 80
set g_balance_shotgun_weaponstart 0
// }}}
// {{{ #3: MachineGun
set g_balance_machinegun_burst_spread 0.02
set g_balance_machinegun_first_force 5
set g_balance_machinegun_weaponreplace "arc"
// }}}
// {{{ #4: Mortar
set g_balance_mortar_primary_damage 50
set g_balance_mortar_primary_lifetime 5
set g_balance_mortar_secondary_damage 60
set g_balance_mortar_secondary_lifetime 5
// }}}
// {{{ #6: Electro
set g_balance_electro_primary_midaircombo_radius 100
set g_balance_electro_secondary_damage 40
set g_balance_electro_secondary_edgedamage 20
set g_balance_electro_secondary_spread 0.04
set g_balance_electro_secondary_touchexplode 0
// }}}
// {{{ #7: Crylink
set g_balance_crylink_primary_bouncedamagefactor 0.5
set g_balance_crylink_primary_damage 12
set g_balance_crylink_primary_edgedamage 6
set g_balance_crylink_primary_linkexplode 1
set g_balance_crylink_secondary_damage 10
set g_balance_crylink_secondary_edgedamage 5
set g_balance_crylink_secondary_force -250
// }}}
// {{{ #8: Vortex
set g_balance_vortex_charge_rate 0.4
set g_balance_vortex_primary_animtime 0.6
set g_balance_vortex_primary_force 400
set g_balance_vortex_switchdelay_drop 0.3
set g_balance_vortex_switchdelay_raise 0.25
// }}}
// {{{ #9: Hagar
set g_balance_hagar_secondary_speed 2500
set g_balance_hagar_secondary_spread 0.05
// }}}
// {{{ #10: Devastator
set g_balance_devastator_damage 70
set g_balance_devastator_edgedamage 35
set g_balance_devastator_force 450
set g_balance_devastator_guiderate 70
set g_balance_devastator_refire 1.2
set g_balance_devastator_remote_force 400
set g_balance_devastator_remote_jump_damage 40
set g_balance_devastator_remote_jump_force 0
set g_balance_devastator_remote_jump_radius 200
set g_balance_devastator_remote_jump_velocity_z_add 500
set g_balance_devastator_remote_jump_velocity_z_min 500
set g_balance_devastator_switchdelay_drop 0.3
// }}}
// {{{ #12: Vaporizer
set g_balance_vaporizer_weaponthrowable 0
// }}}
// {{{ #13: Grappling Hook
set g_balance_hook_primary_refire 0
// }}}
// {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON)
set g_balance_hlac_primary_speed 9000
set g_balance_hlac_secondary_speed 9000
// }}}
// {{{ #17: Fireball
set g_balance_fireball_primary_animtime 0.2
// }}}
// {{{ #19: Arc
set g_balance_arc_beam_ammo 0
set g_balance_arc_beam_animtime 0.2
set g_balance_arc_beam_damage 150
set g_balance_arc_beam_force 2000
set g_balance_arc_beam_healing_amax 200
set g_balance_arc_beam_healing_hmax 200
set g_balance_arc_beam_heat 1
set g_balance_arc_beam_range 1000
set g_balance_arc_beam_refire 0.5
set g_balance_arc_beam_tightness 0.5
set g_balance_arc_bolt 0
set g_balance_arc_bolt_force 100
set g_balance_arc_bolt_speed 2200
set g_balance_arc_bolt_spread 0.03
set g_balance_arc_burst_ammo 0
set g_balance_arc_burst_damage 500
set g_balance_arc_cooldown_release 1
set g_balance_arc_switchdelay_drop 0.3
set g_balance_arc_switchdelay_raise 0.3
// }}}