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Copy pathbal-wep-nexuiz25.cfg
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bal-wep-nexuiz25.cfg
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exec bal-wep-xonotic.cfg
// {{{ #1: Blaster
set g_balance_blaster_primary_animtime 0.3
set g_balance_blaster_primary_damage 35
set g_balance_blaster_primary_force 400
set g_balance_blaster_primary_lifetime 30
set g_balance_blaster_primary_radius 70
set g_balance_blaster_primary_speed 9000
set g_balance_blaster_switchdelay_drop 0.15
set g_balance_blaster_switchdelay_raise 0.15
// }}}
// {{{ #2: Shotgun
set g_balance_shotgun_primary_bullets 6
set g_balance_shotgun_primary_damage 9
set g_balance_shotgun_primary_force 60
set g_balance_shotgun_primary_refire 0.5
set g_balance_shotgun_primary_spread 0.07
set g_balance_shotgun_secondary 2
set g_balance_shotgun_secondary_damage 80
set g_balance_shotgun_switchdelay_drop 0.15
set g_balance_shotgun_switchdelay_raise 0.15
// }}}
// {{{ #3: MachineGun
set g_balance_machinegun_burst 0
set g_balance_machinegun_burst_animtime 0.75
set g_balance_machinegun_burst_refire 0.05
set g_balance_machinegun_burst_refire2 0.75
set g_balance_machinegun_burst_spread 0.04
set g_balance_machinegun_first_damage 30
set g_balance_machinegun_first_force 50
set g_balance_machinegun_first_refire 0.2
set g_balance_machinegun_first_spread 0.015
set g_balance_machinegun_mode 0
set g_balance_machinegun_spread_add 0.02
set g_balance_machinegun_spread_decay 0
set g_balance_machinegun_spread_max 0.6
set g_balance_machinegun_sustained_damage 15
set g_balance_machinegun_sustained_force 27
set g_balance_machinegun_sustained_spread 0.05
set g_balance_machinegun_switchdelay_drop 0.15
set g_balance_machinegun_switchdelay_raise 0.15
// }}}
// {{{ #4: Mortar
set g_balance_mortar_primary_damage 70
set g_balance_mortar_primary_damageforcescale 4
set g_balance_mortar_primary_force 400
set g_balance_mortar_primary_health 25
set g_balance_mortar_primary_lifetime 30
set g_balance_mortar_primary_lifetime_stick 1
set g_balance_mortar_primary_radius 140
set g_balance_mortar_primary_speed 2000
set g_balance_mortar_primary_speed_up 200
set g_balance_mortar_secondary_damage 70
set g_balance_mortar_secondary_edgedamage 38
set g_balance_mortar_secondary_force 400
set g_balance_mortar_secondary_health 10
set g_balance_mortar_secondary_lifetime 2.5
set g_balance_mortar_secondary_lifetime_bounce 0
set g_balance_mortar_secondary_radius 140
set g_balance_mortar_secondary_speed_up 200
set g_balance_mortar_switchdelay_drop 0.15
set g_balance_mortar_switchdelay_raise 0.15
// }}}
// {{{ #5: Mine Layer (MUTATOR WEAPON)
set g_balance_minelayer_switchdelay_drop 0.15
set g_balance_minelayer_switchdelay_raise 0.15
// }}}
// {{{ #6: Electro
set g_balance_electro_combo_comboradius 0
set g_balance_electro_combo_comboradius_thruwall 0
set g_balance_electro_combo_damage 80
set g_balance_electro_combo_edgedamage 0
set g_balance_electro_combo_force 200
set g_balance_electro_combo_radius 250
set g_balance_electro_combo_safeammocheck 0
set g_balance_electro_primary_ammo 2
set g_balance_electro_primary_comboradius 0
set g_balance_electro_primary_damage 65
set g_balance_electro_primary_edgedamage 0
set g_balance_electro_primary_lifetime 30
set g_balance_electro_primary_midaircombo_explode 0
set g_balance_electro_primary_midaircombo_interval 0
set g_balance_electro_primary_radius 150
set g_balance_electro_primary_speed 2000
set g_balance_electro_secondary_animtime 0.3
set g_balance_electro_secondary_bouncefactor 0.5
set g_balance_electro_secondary_bouncestop 0.075
set g_balance_electro_secondary_count 1
set g_balance_electro_secondary_damage 50
set g_balance_electro_secondary_damagedbycontents 0
set g_balance_electro_secondary_edgedamage 0
set g_balance_electro_secondary_force 200
set g_balance_electro_secondary_lifetime 5
set g_balance_electro_secondary_refire 0.3
set g_balance_electro_secondary_refire2 0.3
set g_balance_electro_secondary_speed 900
set g_balance_electro_secondary_spread 0.04
set g_balance_electro_secondary_touchexplode 0
set g_balance_electro_switchdelay_drop 0.15
set g_balance_electro_switchdelay_raise 0.15
// }}}
// {{{ #7: Crylink
set g_balance_crylink_primary_ammo 2
set g_balance_crylink_primary_bouncedamagefactor 0.5
set g_balance_crylink_primary_damage 18
set g_balance_crylink_primary_edgedamage 0
set g_balance_crylink_primary_force -55
set g_balance_crylink_primary_joindelay 0
set g_balance_crylink_primary_joinexplode 0
set g_balance_crylink_primary_joinspread 0
set g_balance_crylink_primary_linkexplode 1
set g_balance_crylink_primary_other_fadetime 0.25
set g_balance_crylink_primary_other_lifetime 0.1
set g_balance_crylink_primary_refire 0.4
set g_balance_crylink_primary_shots 4
set g_balance_crylink_primary_speed 7000
set g_balance_crylink_primary_spread 0.03
set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_damage 18
set g_balance_crylink_secondary_edgedamage 5
set g_balance_crylink_secondary_force -55
set g_balance_crylink_secondary_other_fadetime 2
set g_balance_crylink_secondary_other_lifetime 2
set g_balance_crylink_secondary_refire 0.5
set g_balance_crylink_secondary_shots 7
set g_balance_crylink_secondary_speed 7000
set g_balance_crylink_secondary_spread 0.08
set g_balance_crylink_secondary_spreadtype 0
set g_balance_crylink_switchdelay_drop 0.15
set g_balance_crylink_switchdelay_raise 0.15
// }}}
// {{{ #8: Vortex
set g_balance_vortex_charge 0
set g_balance_vortex_charge_rate 0.4
set g_balance_vortex_primary_ammo 5
set g_balance_vortex_primary_animtime 0.3
set g_balance_vortex_primary_damage 100
set g_balance_vortex_primary_force 600
set g_balance_vortex_switchdelay_drop 0.15
set g_balance_vortex_switchdelay_raise 0.15
// }}}
// {{{ #9: Hagar
set g_balance_hagar_primary_damage 37
set g_balance_hagar_primary_edgedamage 15
set g_balance_hagar_primary_health 0
set g_balance_hagar_primary_lifetime 30
set g_balance_hagar_primary_refire 0.15
set g_balance_hagar_primary_speed 3000
set g_balance_hagar_primary_spread 0.01
set g_balance_hagar_secondary_damage 37
set g_balance_hagar_secondary_edgedamage 15
set g_balance_hagar_secondary_force 100
set g_balance_hagar_secondary_health 0
set g_balance_hagar_secondary_lifetime_min 30
set g_balance_hagar_secondary_load 0
set g_balance_hagar_secondary_refire 0.15
set g_balance_hagar_secondary_speed 1400
set g_balance_hagar_secondary_spread 0.015
set g_balance_hagar_switchdelay_drop 0.15
set g_balance_hagar_switchdelay_raise 0.15
// }}}
// {{{ #10: Devastator
set g_balance_devastator_ammo 3
set g_balance_devastator_animtime 0.3
set g_balance_devastator_damage 105
set g_balance_devastator_damageforcescale 4
set g_balance_devastator_detonatedelay 0.2
set g_balance_devastator_force 600
set g_balance_devastator_guidedelay 0.15
set g_balance_devastator_health 40
set g_balance_devastator_lifetime 30
set g_balance_devastator_radius 150
set g_balance_devastator_refire 1
set g_balance_devastator_remote_damage 105
set g_balance_devastator_remote_edgedamage 40
set g_balance_devastator_remote_force 600
set g_balance_devastator_remote_jump_force 0
set g_balance_devastator_remote_jump_velocity_z_add 400
set g_balance_devastator_remote_radius 150
set g_balance_devastator_speed 850
set g_balance_devastator_speedaccel 0
set g_balance_devastator_speedstart 850
set g_balance_devastator_switchdelay_drop 0.15
set g_balance_devastator_switchdelay_raise 0.15
// }}}
// {{{ #11: Port-O-Launch
set g_balance_porto_primary_lifetime 30
set g_balance_porto_primary_speed 2000
set g_balance_porto_secondary_lifetime 30
set g_balance_porto_secondary_speed 2000
set g_balance_porto_switchdelay_drop 0.15
set g_balance_porto_switchdelay_raise 0.15
// }}}
// {{{ #12: Vaporizer
set g_balance_vaporizer_primary_damage -1
set g_balance_vaporizer_switchdelay_drop 0.15
set g_balance_vaporizer_switchdelay_raise 0.15
set g_balance_vaporizer_weaponthrowable 0
// }}}
// {{{ #13: Grappling Hook
set g_balance_hook_switchdelay_drop 0.15
set g_balance_hook_switchdelay_raise 0.15
// }}}
// {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON)
set g_balance_hlac_primary_speed 9000
set g_balance_hlac_secondary_speed 9000
set g_balance_hlac_switchdelay_drop 0.15
set g_balance_hlac_switchdelay_raise 0.15
// }}}
// {{{ #15: @!#%'n Tuba
set g_balance_tuba_switchdelay_drop 0.15
set g_balance_tuba_switchdelay_raise 0.15
// }}}
// {{{ #16: Rifle (MUTATOR WEAPON)
set g_balance_rifle_primary_headshot_multiplier 1.25
set g_balance_rifle_secondary_headshot_multiplier 0.1875
set g_balance_rifle_switchdelay_drop 0.15
set g_balance_rifle_switchdelay_raise 0.15
// }}}
// {{{ #17: Fireball
set g_balance_fireball_switchdelay_drop 0.15
set g_balance_fireball_switchdelay_raise 0.15
// }}}
// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON)
set g_balance_seeker_switchdelay_drop 0.15
set g_balance_seeker_switchdelay_raise 0.15
// }}}
// {{{ #19: Arc
set g_balance_arc_beam_ammo 4
set g_balance_arc_beam_animtime 0.2
set g_balance_arc_beam_damage 115
set g_balance_arc_beam_force 900
set g_balance_arc_beam_healing_amax 100
set g_balance_arc_beam_heat 1
set g_balance_arc_beam_range 1000
set g_balance_arc_beam_refire 0.5
set g_balance_arc_beam_tightness 0.5
set g_balance_arc_bolt 0
set g_balance_arc_bolt_force 100
set g_balance_arc_bolt_speed 2200
set g_balance_arc_bolt_spread 0.03
set g_balance_arc_burst_damage 150
set g_balance_arc_burst_heat 3
set g_balance_arc_cooldown_release 1
set g_balance_arc_switchdelay_drop 0.3
set g_balance_arc_switchdelay_raise 0.3
// }}}