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Fix mesh picking example
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  • packages/website/examples/View_pick_canvasPos

1 file changed

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packages/website/examples/View_pick_canvasPos/index.js

Lines changed: 66 additions & 65 deletions
Original file line numberDiff line numberDiff line change
@@ -30,39 +30,40 @@ const view = viewer.createView({
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// Position the View's Camera
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33-
view.camera.eye = [0, -5, 20];
34-
view.camera.look = [0, -5, 0];
35-
view.camera.up = [0, 1, 0];
33+
view.camera.eye = [10,20,15];
34+
view.camera.look = [0, 0, 0];
35+
view.camera.up = [0, 0, 1];
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// Add a CameraControl to interactively control the View's Camera with keyboard,
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// mouse and touch input
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const cameraControl = new xeokit.cameracontrol.CameraControl(view, {});
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42-
// Create a SceneModel to hold geometry and materials
43+
// Within the Scene, create a SceneModel to hold geometry and materials for our model
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const sceneModel = scene.createModel({
45-
id: "demoModel"
46+
id: "demoModel"
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});
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// Create a box-shaped SceneGeometry, which we'll reuse for the tabletop and legs.
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5051
sceneModel.createGeometry({
51-
id: "demoBoxGeometry",
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primitive: xeokit.constants.TrianglesPrimitive,
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positions: [
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1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, 1, 1, -1, -1, 1,
55-
-1, -1, 1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1,
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-1, -1, -1, -1, -1, -1, 1, -1, 1, 1, -1
57-
],
58-
indices: [
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0, 1, 2, 0, 2, 3, // front
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4, 5, 6, 4, 6, 7, // right
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8, 9, 10, 8, 10, 11, // top
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12, 13, 14, 12, 14, 15, // left
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16, 17, 18, 16, 18, 19, // bottom
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20, 21, 22, 20, 22, 23
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]
52+
id: "demoBoxGeometry",
53+
primitive: xeokit.constants.TrianglesPrimitive,
54+
positions: [
55+
1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, 1, 1, -1, -1, 1,
56+
-1, -1, 1, 1, -1, 1, 1, -1, 1, -1, -1, -1, -1, -1, -1, 1, -1, -1, -1, 1, -1, -1, 1, -1, 1, -1, -1, 1, 1,
57+
-1, -1, -1, -1, -1, -1, 1, -1, 1, 1, -1
58+
],
59+
indices: [
60+
0, 1, 2, 0, 2, 3, // front
61+
4, 5, 6, 4, 6, 7, // right
62+
8, 9, 10, 8, 10, 11, // top
63+
12, 13, 14, 12, 14, 15, // left
64+
16, 17, 18, 16, 18, 19, // bottom
65+
20, 21, 22, 20, 22, 23
66+
]
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});
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// Create SceneObjects to represent the tabletop and legs. Each SceneObject
@@ -71,78 +72,78 @@ sceneModel.createGeometry({
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// vertex positons.
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sceneModel.createMesh({
74-
id: "redLegMesh",
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geometryId: "demoBoxGeometry",
76-
matrix: xeokit.scene.buildMat4({
77-
position: [-4, -6, -4],
78-
scale: [1, 3, 1]
79-
}),
80-
color: [1, 0.3, 0.3]
75+
id: "redLegMesh",
76+
geometryId: "demoBoxGeometry",
77+
matrix: xeokit.scene.buildMat4({
78+
position: [-4, -4, 6],
79+
scale: [1, 1, 3]
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}),
81+
color: [1, 0.3, 0.3]
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});
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sceneModel.createObject({
84-
id: "redLeg",
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meshIds: ["redLegMesh"]
85+
id: "redLeg",
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meshIds: ["redLegMesh"]
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});
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sceneModel.createMesh({
89-
id: "greenLegMesh",
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geometryId: "demoBoxGeometry",
91-
matrix: xeokit.scene.buildMat4({
92-
position: [4, -6, -4],
93-
scale: [1, 3, 1]
94-
}),
95-
color: [0.3, 1.0, 0.3]
90+
id: "greenLegMesh",
91+
geometryId: "demoBoxGeometry",
92+
matrix: xeokit.scene.buildMat4({
93+
position: [4, -4, 6],
94+
scale: [1, 1, 3]
95+
}),
96+
color: [0.3, 1.0, 0.3]
9697
});
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9899
sceneModel.createObject({
99-
id: "greenLeg",
100-
meshIds: ["greenLegMesh"]
100+
id: "greenLeg",
101+
meshIds: ["greenLegMesh"]
101102
});
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103104
sceneModel.createMesh({
104-
id: "blueLegMesh",
105-
geometryId: "demoBoxGeometry",
106-
matrix: xeokit.scene.buildMat4({
107-
position: [4, -6, 4],
108-
scale: [1, 3, 1]
109-
}),
110-
color: [0.3, 0.3, 1.0]
105+
id: "blueLegMesh",
106+
geometryId: "demoBoxGeometry",
107+
matrix: xeokit.scene.buildMat4({
108+
position: [4, 4, 6],
109+
scale: [1, 1, 3]
110+
}),
111+
color: [0.3, 0.3, 1.0]
111112
});
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113114
sceneModel.createObject({
114-
id: "blueLeg",
115-
meshIds: ["blueLegMesh"]
115+
id: "blueLeg",
116+
meshIds: ["blueLegMesh"]
116117
});
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118119
sceneModel.createMesh({
119-
id: "yellowLegMesh",
120-
geometryId: "demoBoxGeometry",
121-
matrix: xeokit.scene.buildMat4({
122-
position: [-4, -6, 4],
123-
scale: [1, 3, 1]
124-
}),
125-
color: [1.0, 1.0, 0.0]
120+
id: "yellowLegMesh",
121+
geometryId: "demoBoxGeometry",
122+
matrix: xeokit.scene.buildMat4({
123+
position: [-4, 4, 6],
124+
scale: [1, 1, 3]
125+
}),
126+
color: [1.0, 1.0, 0.0]
126127
});
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128129
sceneModel.createObject({
129-
id: "yellowLeg",
130-
meshIds: ["yellowLegMesh"]
130+
id: "yellowLeg",
131+
meshIds: ["yellowLegMesh"]
131132
});
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133134
sceneModel.createMesh({
134-
id: "purpleTableTopMesh",
135-
geometryId: "demoBoxGeometry",
136-
matrix: xeokit.scene.buildMat4({
137-
position: [0, -3, 0],
138-
scale: [6, 0.5, 6]
139-
}),
140-
color: [1.0, 0.3, 1.0]
135+
id: "purpleTableTopMesh",
136+
geometryId: "demoBoxGeometry",
137+
matrix: xeokit.scene.buildMat4({
138+
position: [0, 0, 9],
139+
scale: [6, 6, 0.5]
140+
}),
141+
color: [1.0, 0.3, 1.0]
141142
});
142143

143144
sceneModel.createObject({
144-
id: "purpleTableTop",
145-
meshIds: ["purpleTableTopMesh"]
145+
id: "purpleTableTop",
146+
meshIds: ["purpleTableTopMesh"]
146147
});
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148149
// Build the SceneModel. The View will now contain a ViewObject for each

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