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If the render pass has an empty output rect, we try to create an
empty texture for it, which isn't allowed. This patch makes it
instead reuse the empty (non-existent) render pass path to treat
it as an empty capture, which is what is expected.
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Bug: 404478371
Change-Id: Ic94261f0bbcd29dc8f7a62097beb2e754d589522
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6462513
Reviewed-by: Khushal Sagar <[email protected]>
Commit-Queue: Vladimir Levin <[email protected]>
Cr-Commit-Position: refs/heads/main@{#1450720}
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