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@@ -2140,30 +2144,6 @@ The crucial difference is that the events module now has functions for each of t
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* priority - optional - see events.on() for more information.
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### events.paintingBreak()
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#### Parameters
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* callback - A function which is called whenever the [painting.PaintingBreakEvent event](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/painting/PaintingBreakEvent.html) is fired
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* priority - optional - see events.on() for more information.
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### events.paintingBreakByEntity()
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#### Parameters
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* callback - A function which is called whenever the [painting.PaintingBreakByEntityEvent event](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/painting/PaintingBreakByEntityEvent.html) is fired
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* priority - optional - see events.on() for more information.
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### events.paintingPlace()
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#### Parameters
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* callback - A function which is called whenever the [painting.PaintingPlaceEvent event](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/painting/PaintingPlaceEvent.html) is fired
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* priority - optional - see events.on() for more information.
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### events.enchantItem()
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#### Parameters
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* priority - optional - see events.on() for more information.
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### events.playerSwapHandItems()
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#### Parameters
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* callback - A function which is called whenever the [player.PlayerSwapHandItemsEvent event](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/player/PlayerSwapHandItemsEvent.html) is fired
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* priority - optional - see events.on() for more information.
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### events.playerKick()
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#### Parameters
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* priority - optional - see events.on() for more information.
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### events.prepareAnvil()
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#### Parameters
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* callback - A function which is called whenever the [inventory.PrepareAnvilEvent event](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/inventory/PrepareAnvilEvent.html) is fired
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* priority - optional - see events.on() for more information.
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### events.inventoryDrag()
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#### Parameters
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* priority - optional - see events.on() for more information.
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### events.villagerAcquireTrade()
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#### Parameters
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* callback - A function which is called whenever the [entity.VillagerAcquireTradeEvent event](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/VillagerAcquireTradeEvent.html) is fired
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* priority - optional - see events.on() for more information.
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### events.playerDeath()
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#### Parameters
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* priority - optional - see events.on() for more information.
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### events.villagerReplenishTrade()
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#### Parameters
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* callback - A function which is called whenever the [entity.VillagerReplenishTradeEvent event](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/VillagerReplenishTradeEvent.html) is fired
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* priority - optional - see events.on() for more information.
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### events.entityPortalEnter()
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#### Parameters
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* priority - optional - see events.on() for more information.
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### events.entityToggleGlide()
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#### Parameters
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* callback - A function which is called whenever the [entity.EntityToggleGlideEvent event](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityToggleGlideEvent.html) is fired
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* priority - optional - see events.on() for more information.
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### events.explosionPrime()
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#### Parameters
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* priority - optional - see events.on() for more information.
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### events.fireworkExplode()
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#### Parameters
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* callback - A function which is called whenever the [entity.FireworkExplodeEvent event](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/FireworkExplodeEvent.html) is fired
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* priority - optional - see events.on() for more information.
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### events.potionSplash()
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#### Parameters
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* priority - optional - see events.on() for more information.
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### events.cauldronLevelChange()
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#### Parameters
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* callback - A function which is called whenever the [block.CauldronLevelChangeEvent event](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/block/CauldronLevelChangeEvent.html) is fired
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* priority - optional - see events.on() for more information.
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### events.blockFade()
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#### Parameters
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The following functions are provided:
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* area_effect_cloud()
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* armor_stand()
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* arrow()
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* bat()
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* complex_part()
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* cow()
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* creeper()
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* dragon_fireball()
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* dropped_item()
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* egg()
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* ender_crystal()
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* item_frame()
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* leash_hitch()
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* lightning()
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* lingering_potion()
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* magma_cube()
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* minecart()
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* minecart_chest()
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