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index.ts
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/**
* @author Kuitos
* @since 2019-04-11
*/
import type { Freer, Rebuilder, SandBox } from '../interfaces';
import LegacySandbox from './legacy/sandbox';
import { patchAtBootstrapping, patchAtMounting } from './patchers';
import ProxySandbox from './proxySandbox';
import SnapshotSandbox from './snapshotSandbox';
export { getCurrentRunningApp } from './common';
export { css } from './patchers';
/**
* 生成应用运行时沙箱
*
* 沙箱分两个类型:
* 1. app 环境沙箱
* app 环境沙箱是指应用初始化过之后,应用会在什么样的上下文环境运行。每个应用的环境沙箱只会初始化一次,因为子应用只会触发一次 bootstrap 。
* 子应用在切换时,实际上切换的是 app 环境沙箱。
* 2. render 沙箱
* 子应用在 app mount 开始前生成好的的沙箱。每次子应用切换过后,render 沙箱都会重现初始化。
*
* 这么设计的目的是为了保证每个子应用切换回来之后,还能运行在应用 bootstrap 之后的环境下。
*
* @param appName
* @param elementGetter
* @param scopedCSS
* @param useLooseSandbox
* @param excludeAssetFilter
* @param globalContext
* @param speedySandBox
*/
export function createSandboxContainer(
appName: string,
elementGetter: () => HTMLElement | ShadowRoot,
scopedCSS: boolean,
useLooseSandbox?: boolean,
excludeAssetFilter?: (url: string) => boolean,
globalContext?: typeof window,
speedySandBox?: boolean,
) {
let sandbox: SandBox;
if (window.Proxy) {
sandbox = useLooseSandbox
? new LegacySandbox(appName, globalContext)
: new ProxySandbox(appName, globalContext, { speedy: !!speedySandBox });
} else {
sandbox = new SnapshotSandbox(appName);
}
// some side effect could be invoked while bootstrapping, such as dynamic stylesheet injection with style-loader, especially during the development phase
const bootstrappingFreers = patchAtBootstrapping(
appName,
elementGetter,
sandbox,
scopedCSS,
excludeAssetFilter,
speedySandBox,
);
// mounting freers are one-off and should be re-init at every mounting time
let mountingFreers: Freer[] = [];
let sideEffectsRebuilders: Rebuilder[] = [];
return {
instance: sandbox,
/**
* 沙箱被 mount
* 可能是从 bootstrap 状态进入的 mount
* 也可能是从 unmount 之后再次唤醒进入 mount
*/
async mount() {
/* ------------------------------------------ 因为有上下文依赖(window),以下代码执行顺序不能变 ------------------------------------------ */
/* ------------------------------------------ 1. 启动/恢复 沙箱------------------------------------------ */
sandbox.active();
const sideEffectsRebuildersAtBootstrapping = sideEffectsRebuilders.slice(0, bootstrappingFreers.length);
const sideEffectsRebuildersAtMounting = sideEffectsRebuilders.slice(bootstrappingFreers.length);
// must rebuild the side effects which added at bootstrapping firstly to recovery to nature state
if (sideEffectsRebuildersAtBootstrapping.length) {
sideEffectsRebuildersAtBootstrapping.forEach((rebuild) => rebuild());
}
/* ------------------------------------------ 2. 开启全局变量补丁 ------------------------------------------*/
// render 沙箱启动时开始劫持各类全局监听,尽量不要在应用初始化阶段有 事件监听/定时器 等副作用
mountingFreers = patchAtMounting(appName, elementGetter, sandbox, scopedCSS, excludeAssetFilter, speedySandBox);
/* ------------------------------------------ 3. 重置一些初始化时的副作用 ------------------------------------------*/
// 存在 rebuilder 则表明有些副作用需要重建
if (sideEffectsRebuildersAtMounting.length) {
sideEffectsRebuildersAtMounting.forEach((rebuild) => rebuild());
}
// clean up rebuilders
sideEffectsRebuilders = [];
},
/**
* 恢复 global 状态,使其能回到应用加载之前的状态
*/
async unmount() {
// record the rebuilders of window side effects (event listeners or timers)
// note that the frees of mounting phase are one-off as it will be re-init at next mounting
sideEffectsRebuilders = [...bootstrappingFreers, ...mountingFreers].map((free) => free());
sandbox.inactive();
},
};
}