@@ -57,7 +57,7 @@ DisplaySettingsWidget::DisplaySettingsWidget(SettingsWindow* dialog, QWidget* pa
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SettingWidgetBinder::BindWidgetToBoolSetting (sif, m_ui.showGPU , " Display" , " ShowGPU" , false );
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SettingWidgetBinder::BindWidgetToBoolSetting (sif, m_ui.showInput , " Display" , " ShowInputs" , false );
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SettingWidgetBinder::BindWidgetToBoolSetting (sif, m_ui.showGPUStatistics , " Display" , " ShowGPUStatistics" , false );
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-
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+
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connect (m_ui.renderer , QOverload<int >::of (&QComboBox::currentIndexChanged), this ,
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&DisplaySettingsWidget::populateGPUAdaptersAndResolutions);
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connect (m_ui.adapter , QOverload<int >::of (&QComboBox::currentIndexChanged), this ,
@@ -129,6 +129,10 @@ DisplaySettingsWidget::DisplaySettingsWidget(SettingsWindow* dialog, QWidget* pa
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tr (" Shows the host's CPU usage based on threads in the top-right corner of the display. This does not display the "
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" emulated system CPU's usage. If a value close to 100% is being displayed, this means your host's CPU is likely "
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" the bottleneck. In this case, you should reduce enhancement-related settings such as overclocking." ));
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+ dialog->registerWidgetHelp (m_ui.showGPUStatistics , tr (" Show GPU Statistics" ), tr (" Unchecked" ),
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+ tr (" Shows information about the emulated GPU in the top-right corner of the display." ));
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+ dialog->registerWidgetHelp (m_ui.showGPU , tr (" Show GPU Usage" ), tr (" Unchecked" ),
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+ tr (" Shows the host's GPU usage in the top-right corner of the display." ));
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dialog->registerWidgetHelp (
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m_ui.showInput , tr (" Show Controller Input" ), tr (" Unchecked" ),
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tr (" Shows the current controller state of the system in the bottom-left corner of the display." ));
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