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π My stack
Open source libraries that I actively maintain, almost entirely Rust crates.
13 repositories
Bevy camera controllers with buttery, exponential smoothing.
A fast isosurface extraction algorithm.
A small crate to generate a 3D mesh from a 2D heightmap.
Linearization of N-dimensional array indices.
Triplanar Mapping and Material Blending for Bevy Engine
Attribute macro for implementing methods on both Foo and ArchivedFoo.
Box frame gizmo
Vectorized math expression parser/evaluator.