@@ -156,6 +156,22 @@ lib Raylib
156
156
Menu = 82
157
157
VolumeUp = 24
158
158
VolumeDown = 25
159
+
160
+ def up ?
161
+ Raylib .key_up?(self .to_i)
162
+ end
163
+
164
+ def down ?
165
+ Raylib .key_down?(self .to_i)
166
+ end
167
+
168
+ def pressed ?
169
+ Raylib .key_pressed?(self .to_i)
170
+ end
171
+
172
+ def released ?
173
+ Raylib .key_released?(self .to_i)
174
+ end
159
175
end
160
176
161
177
enum MouseButton
@@ -166,6 +182,22 @@ lib Raylib
166
182
Extra = 4
167
183
Forward = 5
168
184
Back = 6
185
+
186
+ def up ?
187
+ Raylib .mouse_button_up?(self .to_i)
188
+ end
189
+
190
+ def released ?
191
+ Raylib .mouse_button_released?(self .to_i)
192
+ end
193
+
194
+ def down ?
195
+ Raylib .mouse_button_down?(self .to_i)
196
+ end
197
+
198
+ def pressed ?
199
+ Raylib .mouse_button_pressed?(self .to_i)
200
+ end
169
201
end
170
202
171
203
enum MouseCursor
@@ -182,6 +214,17 @@ lib Raylib
182
214
NotAllowed = 10
183
215
end
184
216
217
+ enum Crixel::Gamepad::Player
218
+ One = 0
219
+ Two = 1
220
+ Three = 2
221
+ Four = 3
222
+
223
+ def available ?
224
+ Raylib .gamepad_available?(self .value)
225
+ end
226
+ end
227
+
185
228
enum GamepadButton
186
229
Unknown = 0
187
230
LeftFaceUp = 1
@@ -201,6 +244,22 @@ lib Raylib
201
244
MiddleRight = 15
202
245
LeftThumb = 16
203
246
RightThumb = 17
247
+
248
+ def up ?(player : Player )
249
+ Raylib .gamepad_button_up?(player.to_i, self .to_i)
250
+ end
251
+
252
+ def down ?(player : Player )
253
+ Raylib .gamepad_button_down?(player.to_i, self .to_i)
254
+ end
255
+
256
+ def pressed ?(player : Player )
257
+ Raylib .gamepad_button_pressed?(player.to_i, self .to_i)
258
+ end
259
+
260
+ def released ?(player : Player )
261
+ Raylib .gamepad_button_released?(player.to_i, self .to_i)
262
+ end
204
263
end
205
264
206
265
enum GamepadAxis
0 commit comments