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Co-authored-by: Marcin Hawryluk <[email protected]>
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README.md

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@@ -40,8 +40,8 @@ We provide an abstraction that solves the most common WebGPU hurdles, yet does n
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You can granularly eject into vanilla WebGPU at any point. This means that, when building your app with TypeGPU,
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lock-in is not a concern!
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The low-level nature of TypeGPU and it's mirroring of WGSL (WebGPU Shading Language) syntax in TypeScript means,
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that learning TypeGPU helps to learn WebGPU itself, with less frustrations.
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The low-level nature of TypeGPU and it's mirroring of WGSL (WebGPU Shading Language) syntax in TypeScript means
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that learning TypeGPU helps to learn WebGPU itself, with fewer frustrations.
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[The Getting Started and Fundamentals guides are a great starting point for new projects!](https://docs.swmansion.com/TypeGPU/getting-started/)
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plot.array2d(root, terrainBuffer);
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```
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We can pass typed values around without the need to copy anything back to CPU-accessible memory! Lets see an example of how we can construct a type-safe API:
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We can pass typed values around without the need to copy anything back to CPU-accessible memory! Let's see an example of how we can construct a type-safe API:
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```ts
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import type { TgpuBuffer, TgpuRoot, StorageFlag } from 'typegpu';

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