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worker.js
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//({ GameState, card_name_to_id_fuzzy } = require("./gamestate_nolog.js"));
import { GameState as GameStateWithLog, Player as PlayerWithLog } from "./gamestate.js";
import { GameState, Player, card_name_to_id_fuzzy } from "./gamestate_nolog.js";
//const { GameState: GameStateWithLog } = require("./gamestate.js");
function next_permutation(arr) {
let i = arr.length - 1;
while (i > 0 && arr[i-1] >= arr[i]) {
i -= 1;
}
if (i === 0) {
return false;
}
let j = arr.length - 1;
while (arr[j] <= arr[i-1]) {
j -= 1;
}
let temp = arr[i-1];
arr[i-1] = arr[j];
arr[j] = temp;
j = arr.length - 1;
while (i < j) {
temp = arr[i];
arr[i] = arr[j];
arr[j] = temp;
i += 1;
j -= 1;
}
return true;
}
// receive a GameState and return a list of most-winning decks
onmessage = (event) => {
const worker_idx = event.data.worker_idx;
const players = event.data.players;
const my_idx = event.data.my_idx;
const enemy_idx = 1 - my_idx;
const combo = event.data.players[my_idx].cards.slice();
const ret = {};
const winning_decks = [];
const winning_margins = [];
const winning_logs = [];
let try_idx = 0;
let best_winning_margin = -99999;
let best_winrate = 0.8;
let best_hp = -99999;
const a = new Player();
const b = new Player();
const alog = new PlayerWithLog();
const blog = new PlayerWithLog();
if (event.data.just_run) {
let game = new GameStateWithLog(alog, blog);
for (let key in players[my_idx]) {
game.players[my_idx][key] = players[my_idx][key];
}
for (let key in players[enemy_idx]) {
game.players[enemy_idx][key] = players[enemy_idx][key];
}
game.players[my_idx].cards = combo;
if (event.data.zongzi) {
game.sim_n_turns_zongzi(8);
} else {
game.sim_n_turns(64);
}
const winning_margin = game.players[my_idx].hp - game.players[enemy_idx].hp - 1000 * game.turns_taken;
const p_combo = combo.slice();
winning_decks.push(p_combo);
winning_margins.push(winning_margin);
winning_logs.push(game.output);
} else {
do {
var winrate = 0;
try_idx += 1;
//console.log("try_idx: " + try_idx);
//os.exit(1);
let game = new GameState(a, b);
for (let key in players[my_idx]) {
game.players[my_idx][key] = players[my_idx][key];
}
for (let key in players[enemy_idx]) {
game.players[enemy_idx][key] = players[enemy_idx][key];
}
game.players[my_idx].cards = combo;
if (event.data.zongzi) {
game.sim_n_turns_zongzi(8);
} else {
game.sim_n_turns(64);
}
if (game.used_randomness && game.winner === my_idx && false) {
var win_count = game.winner === my_idx ? 1 : 0;
var total_count = 1;
for(var qq=0; qq<20; qq++) {
let game = new GameState(a, b);
for (let key in players[my_idx]) {
game.players[my_idx][key] = players[my_idx][key];
}
for (let key in players[enemy_idx]) {
game.players[enemy_idx][key] = players[enemy_idx][key];
}
game.players[my_idx].cards = combo;
game.sim_n_turns(64);
total_count += 1;
if (game.winner === my_idx) {
win_count += 1;
}
}
winrate = win_count / total_count;
} else {
winrate = game.winner === my_idx ? 1 : 0;
}
if (game.winner === my_idx) {
//if (game.winner === my_idx && !game.used_randomness) {
//if (combo[0] == "633011" && combo[2] == "135072") {
//if (!game.used_randomness) {
//if (winrate >= best_winrate) {
best_winrate = winrate;
const hp = game.players[my_idx].hp;
//if (hp > best_hp) {
// winning_decks.length = 0;
// winning_margins.length = 0;
// winning_logs.length = 0;
//}
//best_hp = hp;
const winning_margin = game.players[my_idx].hp - game.players[enemy_idx].hp - 10 * game.turns_taken;
const p_combo = combo.slice();
if (winning_margin > best_winning_margin) {
winning_decks.length = 0;
winning_margins.length = 0;
winning_logs.length = 0;
best_winning_margin = winning_margin;
winning_decks.push(p_combo);
winning_margins.push(winning_margin);
let game_with_log = new GameStateWithLog(alog, blog);
for (let key in players[my_idx]) {
game_with_log.players[my_idx][key] = players[my_idx][key];
}
for (let key in players[enemy_idx]) {
game_with_log.players[enemy_idx][key] = players[enemy_idx][key];
}
game_with_log.players[my_idx].cards = combo;
if (event.data.zongzi) {
game_with_log.sim_n_turns_zongzi(8);
} else {
game_with_log.sim_n_turns(64);
}
winning_logs.push(game_with_log.output);
}
}
} while (next_permutation(combo));
}
ret.worker_idx = worker_idx;
ret.combo = combo;
ret.winning_decks = winning_decks;
ret.winning_margins = winning_margins;
ret.winning_logs = winning_logs;
ret.try_idx = try_idx;
postMessage(ret);
};