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peepeeteewaffle87
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implement rgb matrix for momokai keyboards (qmk#19904)
Co-authored-by: jack <[email protected]>
1 parent 176d968 commit 8640c5f

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-181
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6 files changed

+143
-181
lines changed

keyboards/momokai/tap_duo/config.h

Lines changed: 56 additions & 79 deletions
Original file line numberDiff line numberDiff line change
@@ -38,84 +38,61 @@
3838

3939
//TODO: implement RGB Matrix
4040
#define RGB_DI_PIN F0
41-
#define RGBLED_NUM 4
42-
#define RGBLIGHT_HUE_STEP 8
43-
#define RGBLIGHT_SAT_STEP 8
44-
#define RGBLIGHT_VAL_STEP 8
41+
#ifdef RGB_MATRIX_ENABLE
42+
#define RGB_MATRIX_LED_COUNT 4
43+
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
44+
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
45+
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
46+
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
47+
// RGB Matrix Animation modes. Explicitly enabled
48+
// For full list of effects, see:
49+
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
50+
#define ENABLE_RGB_MATRIX_SOLID_COLOR
51+
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
52+
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
53+
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
54+
#define ENABLE_RGB_MATRIX_BREATHING
55+
#define ENABLE_RGB_MATRIX_BAND_SAT
56+
#define ENABLE_RGB_MATRIX_BAND_VAL
57+
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
58+
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
59+
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
60+
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
61+
#define ENABLE_RGB_MATRIX_CYCLE_ALL
62+
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
63+
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
64+
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
65+
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
66+
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
67+
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
68+
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
69+
#define ENABLE_RGB_MATRIX_DUAL_BEACON
70+
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
71+
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
72+
#define ENABLE_RGB_MATRIX_RAINDROPS
73+
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
74+
#define ENABLE_RGB_MATRIX_HUE_BREATHING
75+
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
76+
#define ENABLE_RGB_MATRIX_HUE_WAVE
77+
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
78+
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
79+
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
4580

46-
#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL
81+
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
82+
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
83+
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
4784

48-
49-
/*== all animations enable ==*/
50-
// #define RGBLIGHT_ANIMATIONS
51-
/*== or choose animations ==*/
52-
#define RGBLIGHT_EFFECT_BREATHING
53-
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
54-
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
55-
#define RGBLIGHT_EFFECT_SNAKE
56-
#define RGBLIGHT_EFFECT_KNIGHT
57-
#define RGBLIGHT_EFFECT_CHRISTMAS
58-
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
59-
#define RGBLIGHT_EFFECT_RGB_TEST
60-
#define RGBLIGHT_EFFECT_ALTERNATING
61-
62-
// #ifdef RGB_DI_PIN
63-
// #define DRIVER_LED_TOTAL 5
64-
65-
// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
66-
// // # define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
67-
// #endif
68-
// #ifdef RGB_MATRIX_ENABLE
69-
// // # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
70-
// // RGB Matrix Animation modes. Explicitly enabled
71-
// // For full list of effects, see:
72-
// // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
73-
// #define ENABLE_RGB_MATRIX_SOLID_COLOR
74-
// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
75-
// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
76-
// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
77-
// #define ENABLE_RGB_MATRIX_BREATHING
78-
// // #define ENABLE_RGB_MATRIX_BAND_SAT
79-
// // #define ENABLE_RGB_MATRIX_BAND_VAL
80-
// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
81-
// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
82-
// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
83-
// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
84-
// #define ENABLE_RGB_MATRIX_CYCLE_ALL
85-
// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
86-
// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
87-
// // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
88-
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
89-
// // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
90-
// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
91-
// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
92-
// // #define ENABLE_RGB_MATRIX_DUAL_BEACON
93-
// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
94-
// // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
95-
// #define ENABLE_RGB_MATRIX_RAINDROPS
96-
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
97-
// #define ENABLE_RGB_MATRIX_HUE_BREATHING
98-
// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
99-
// #define ENABLE_RGB_MATRIX_HUE_WAVE
100-
// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
101-
// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
102-
// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
103-
104-
// // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
105-
// // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
106-
// // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
107-
108-
// // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
109-
// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
110-
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
111-
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
112-
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
113-
// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
114-
// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
115-
// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
116-
// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
117-
// #define ENABLE_RGB_MATRIX_SPLASH
118-
// // #define ENABLE_RGB_MATRIX_MULTISPLASH
119-
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
120-
// // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
121-
// #endif
85+
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
86+
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
87+
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
88+
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
89+
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
90+
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
91+
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
92+
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
93+
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
94+
#define ENABLE_RGB_MATRIX_SPLASH
95+
#define ENABLE_RGB_MATRIX_MULTISPLASH
96+
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
97+
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
98+
#endif

keyboards/momokai/tap_duo/rules.mk

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,8 @@ CONSOLE_ENABLE = no # Console for debug
88
COMMAND_ENABLE = no # Commands for debug and configuration
99
NKRO_ENABLE = no # Enable N-Key Rollover
1010
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
11-
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
11+
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
1212
AUDIO_ENABLE = no # Audio output
13-
13+
RGB_MATRIX_ENABLE = yes
14+
RGB_MATRIX_DRIVER = WS2812
1415
LTO_ENABLE = yes

keyboards/momokai/tap_duo/tap_duo.c

Lines changed: 12 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -16,16 +16,16 @@
1616

1717
#include "tap_duo.h"
1818

19-
// #ifdef RGB_MATRIX_ENABLE
20-
// led_config_t g_led_config = { {
21-
// // Key Matrix to LED Index
22-
// { 0, 1, 2, NO_LED, NO_LED, NO_LED}
23-
// }, {
24-
// // LED Index to Physical Position
25-
// { 56, 0}, { 112, 0}, { 168, 0}, { 0, 64}, { 224, 64}
26-
// }, {
27-
// // LED Index to Flag
28-
// 4,4,4,2,2
29-
// } };
19+
#ifdef RGB_MATRIX_ENABLE
20+
led_config_t g_led_config = { {
21+
// Key Matrix to LED Index
22+
{ 0, 1, NO_LED, NO_LED, NO_LED}
23+
}, {
24+
// LED Index to Physical Position
25+
{ 112, 0}, { 168, 0}, { 0, 64}, { 224, 64}
26+
}, {
27+
// LED Index to Flag
28+
4,4,2,2
29+
} };
3030

31-
// #endif
31+
#endif

keyboards/momokai/tap_trio/config.h

Lines changed: 57 additions & 74 deletions
Original file line numberDiff line numberDiff line change
@@ -25,81 +25,64 @@
2525

2626
//TODO: implement RGB Matrix
2727
#define RGB_DI_PIN F0
28-
#define RGBLED_NUM 5
29-
#define RGBLIGHT_HUE_STEP 8
30-
#define RGBLIGHT_SAT_STEP 8
31-
#define RGBLIGHT_VAL_STEP 8
28+
// #define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL
3229

33-
#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_RAINBOW_SWIRL
3430

31+
#ifdef RGB_MATRIX_ENABLE
32+
#define RGB_MATRIX_LED_COUNT 5
33+
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
34+
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
35+
#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
36+
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200
37+
// RGB Matrix Animation modes. Explicitly enabled
38+
// For full list of effects, see:
39+
// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
40+
#define ENABLE_RGB_MATRIX_SOLID_COLOR
41+
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
42+
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
43+
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
44+
#define ENABLE_RGB_MATRIX_BREATHING
45+
#define ENABLE_RGB_MATRIX_BAND_SAT
46+
#define ENABLE_RGB_MATRIX_BAND_VAL
47+
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
48+
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
49+
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
50+
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
51+
#define ENABLE_RGB_MATRIX_CYCLE_ALL
52+
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
53+
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
54+
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
55+
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
56+
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
57+
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
58+
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
59+
#define ENABLE_RGB_MATRIX_DUAL_BEACON
60+
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON
61+
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
62+
#define ENABLE_RGB_MATRIX_RAINDROPS
63+
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
64+
#define ENABLE_RGB_MATRIX_HUE_BREATHING
65+
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
66+
#define ENABLE_RGB_MATRIX_HUE_WAVE
67+
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
68+
#define ENABLE_RGB_MATRIX_PIXEL_FLOW
69+
#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
3570

36-
#define RGBLIGHT_EFFECT_BREATHING
37-
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
38-
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
39-
#define RGBLIGHT_EFFECT_SNAKE
40-
#define RGBLIGHT_EFFECT_KNIGHT
41-
#define RGBLIGHT_EFFECT_CHRISTMAS
42-
#define RGBLIGHT_EFFECT_STATIC_GRADIENT
43-
#define RGBLIGHT_EFFECT_RGB_TEST
44-
#define RGBLIGHT_EFFECT_ALTERNATING
71+
// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
72+
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
73+
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
4574

46-
// #ifdef RGB_DI_PIN
47-
// #define RGB_MATRIX_LED_COUNT 5
48-
49-
// #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
50-
// // # define RGBLIGHT_LIMIT_VAL 180 // Limit to vendor-recommended value
51-
// #endif
52-
// #ifdef RGB_MATRIX_ENABLE
53-
// // # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value
54-
// // RGB Matrix Animation modes. Explicitly enabled
55-
// // For full list of effects, see:
56-
// // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
57-
// #define ENABLE_RGB_MATRIX_SOLID_COLOR
58-
// #define ENABLE_RGB_MATRIX_ALPHAS_MODS
59-
// #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
60-
// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
61-
// #define ENABLE_RGB_MATRIX_BREATHING
62-
// // #define ENABLE_RGB_MATRIX_BAND_SAT
63-
// // #define ENABLE_RGB_MATRIX_BAND_VAL
64-
// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
65-
// // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
66-
// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
67-
// // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
68-
// #define ENABLE_RGB_MATRIX_CYCLE_ALL
69-
// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
70-
// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
71-
// // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
72-
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
73-
// // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
74-
// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
75-
// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
76-
// // #define ENABLE_RGB_MATRIX_DUAL_BEACON
77-
// #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
78-
// // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
79-
// #define ENABLE_RGB_MATRIX_RAINDROPS
80-
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
81-
// #define ENABLE_RGB_MATRIX_HUE_BREATHING
82-
// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
83-
// #define ENABLE_RGB_MATRIX_HUE_WAVE
84-
// #define ENABLE_RGB_MATRIX_PIXEL_RAIN
85-
// #define ENABLE_RGB_MATRIX_PIXEL_FLOW
86-
// #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
87-
88-
// // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
89-
// // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
90-
// // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
91-
92-
// // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
93-
// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
94-
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
95-
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
96-
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
97-
// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
98-
// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
99-
// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
100-
// // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
101-
// #define ENABLE_RGB_MATRIX_SPLASH
102-
// // #define ENABLE_RGB_MATRIX_MULTISPLASH
103-
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
104-
// // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
105-
// #endif
75+
// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
76+
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
77+
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
78+
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
79+
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
80+
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
81+
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
82+
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
83+
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
84+
#define ENABLE_RGB_MATRIX_SPLASH
85+
#define ENABLE_RGB_MATRIX_MULTISPLASH
86+
#define ENABLE_RGB_MATRIX_SOLID_SPLASH
87+
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
88+
#endif

keyboards/momokai/tap_trio/rules.mk

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,8 @@ CONSOLE_ENABLE = no # Console for debug
88
COMMAND_ENABLE = no # Commands for debug and configuration
99
NKRO_ENABLE = no # Enable N-Key Rollover
1010
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
11-
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
11+
RGBLIGHT_ENABLE = no # Enable keyboard RGB underglow
1212
AUDIO_ENABLE = no # Audio output
13-
13+
RGB_MATRIX_ENABLE = yes
14+
RGB_MATRIX_DRIVER = WS2812
1415
LTO_ENABLE = yes

keyboards/momokai/tap_trio/tap_trio.c

Lines changed: 12 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -16,16 +16,16 @@
1616

1717
#include "tap_trio.h"
1818

19-
// #ifdef RGB_MATRIX_ENABLE
20-
// led_config_t g_led_config = { {
21-
// // Key Matrix to LED Index
22-
// { 0, 1, 2, NO_LED, NO_LED, NO_LED}
23-
// }, {
24-
// // LED Index to Physical Position
25-
// { 56, 0}, { 112, 0}, { 168, 0}, { 0, 64}, { 224, 64}
26-
// }, {
27-
// // LED Index to Flag
28-
// 4,4,4,2,2
29-
// } };
19+
#ifdef RGB_MATRIX_ENABLE
20+
led_config_t g_led_config = { {
21+
// Key Matrix to LED Index
22+
{ 0, 1, 2, NO_LED, NO_LED, NO_LED}
23+
}, {
24+
// LED Index to Physical Position
25+
{ 56, 0}, { 112, 0}, { 168, 0}, { 0, 64}, { 224, 64}
26+
}, {
27+
// LED Index to Flag
28+
4,4,4,2,2
29+
} };
3030

31-
// #endif
31+
#endif

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