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- Environment: The agent is placed in a room with a key and a locked door. The room has either no distractors in `Unlock` or 3 distractors in `UnlockDist`.
- Evaluate: image understanding, memory in `UnlockDist`
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- Level id:
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-`BabyAI-Unlock-v0`
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-`BabyAI-UnlockDist-v0`
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<palign="center">
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<img src="media/Unlock.png" width="250">
@@ -179,8 +187,8 @@ A work-in-progress review of related work can be found [here](https://www.overle
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- Environment: The agent is placed in a room with a key and a locked door. The door opens onto a room with a box. Rooms have either no distractors in `UnlockPickup` or 4 distractors in `UnlockPickupDist`.
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- Instruction: Pick up an object of a given type and color
- Environment: The agent is placed in a room with a key of color A and two doors of color A and B. The door of color A opens onto a room with a key of color B. The door of color B opens onto a room with a ball.
- Environment: The agent is placed in a room with 5 objects. The environment is done when the instruction is executed in the regular mode or when any object is picked in the `debug` mode.
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- Instruction: Pick up an object of a given type and color
- Environment: The agent is placed in a room with a red door and a blue door facing each other. The environment is done when the instruction is executed in the regular mode or when the blue door is opened in the `debug` mode.
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- Instruction: Open the red door then open the blue door
- Environment: The agent is placed in a room with a red door and a blue door facing each other. The environment is done when the instruction is executed in the regular mode or when the second door is opened in the `debug` mode.
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- Instruction: Open the door of color X then open the door of color Y
- Environment: The agent is placed in the middle room. An object is placed in one of the rooms. Rooms have a size of 5 in `FindObjS5`, 6 in `FindObjS6` or 7 in `FindObjS7`.
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- Instruction: Pick up an object of a given type and color
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- Environment: The agent is placed in the middle room. 4 different objects are placed in the adjacent rooms. Rooms have a size of 5 in `FourObjsS5`, 6 in `FourObjsS6` or 7 in `FourObjsS7`.
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- Instruction: Pick up an object of a given type and location
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