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Clarify viewport documentation and reference the type list for view classes
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docs/content/reference/viewer/viewport.md

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@@ -3,8 +3,8 @@ title: Viewport
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The viewport is a flexible area where you can arrange your Space Views:
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You can grab the title of any Space View to dock it to different parts of the viewport or to form tabs.
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The viewport is a flexible area where you can arrange your Views, sometimes also referred to as Space Views.
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You can grab the title of any View to dock it to different parts of the viewport or to form tabs.
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View controls
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</picture>
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Clicking on the title of a Space View has the same effect as selecting it in the [Blueprint view](blueprint.md)
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Clicking on the title of a View has the same effect as selecting it in the [Blueprint view](blueprint.md)
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and will show additional information & settings in the [Selection view](selection.md) or other means.
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For more information on how to navigate a specific Space View, hover its help icon at the top right corner.
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For more information on how to navigate a specific View, hover its help icon at the top right corner.
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The maximize button makes a single Space View fill the entire viewport.
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Only one Space view can be maximized at a time.
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The maximize button makes a single View fill the entire viewport.
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Only one view can be maximized at a time.
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Space View Classes
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View Classes
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Rerun distinguishes various Space Views classes:
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* 2D
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* General 2D content like images, lines, points, boxes, etc.
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* 3D
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* 3D scene with cameras, meshes, points, lines etc.
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* Tensor
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* Tensor view with support for arbitrary dimensionality.
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* Text log
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* Text over time.
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* Text Document
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* Shows a single markdown or raw text document.
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* Time series plot
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* Scalars over time.
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* Bar chart
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* Bar-chart lots made from 1D tensor data.
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Which class is used is determined upon creation of a Space View.
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The Space View class determines which Entities it can display, how it displays them and the way they can be interacted with.
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Rerun distinguishes various different built-in Views classes.
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The class of a view determines which visualizers are available and thus what data can be displayed, how it will be shown and the way they can be interacted with.
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There are a variety of classes to choose from, for an overview check the blueprint type documentation on [Views](../../reference/types/views.md).
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Which class a View uses is always determined upon creation.
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To learn more about the _internals_ of how Space View classes work, check the [guide on Viewer extensions](../../howto/extend.md).

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