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* Fixes#2340
Adds a checklist item that goes through all the different format to make
sure they run properly - this looks a bit overzealous, but in fact we
are using the fact that wgpu has special support for 8bit bgr images in
order to support them on meshes (this detail is tbf untested as of
now!), so going through our formats in a test has quite some merit.
(aaalso I think it's the only place where we actually check now that all
datatypes still work fine 😳 )

("ethnically sourced lena picture", courtesy of Morten Rieger,
https://mortenhannemose.github.io/lena/)
Speaking of meshes: the mesh texture support story is now spelled out
better, showing warnings and ignoring textures if they're in an
unsupported format.
if re_viewer_context::gpu_bridge::required_shader_decode(albedo_texture_format).is_some(){
230
+
re_log::warn_once!("Mesh can't yet handle encoded image formats like NV12 & YUY2 or BGR(A) formats without a channel type other than U8. Ignoring the texture at {name:?}.");
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