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Here is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas:
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- [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix.
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- [GitHub PRs](https://github.com/raysan5/raylib/pulls) open with improvements to be reviewed.
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- [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve.
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- raylib wishlists discussions are open to everyone to ask for improvements, feel free to check and comment:
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- [raylib wishlist 2021](https://github.com/raysan5/raylib/discussions/1502)
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- [raylib wishlist 2022](https://github.com/raysan5/raylib/discussions/2272)
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- [raylib 6.0 wishlist](https://github.com/raysan5/raylib/discussions/4660)
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- [raylib 5.0 wishlist](https://github.com/raysan5/raylib/discussions/2952)
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- [raylib wishlist 2022](https://github.com/raysan5/raylib/discussions/2272)
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- [raylib wishlist 2021](https://github.com/raysan5/raylib/discussions/1502)
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_Current version of raylib is complete and functional but there is always room for improvements._
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**raylib 5.x**
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- [ ] `rcore`: Support additional platforms: iOS, Xbox Series S|X
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- [ ] `rcore`: Support additional platforms: iOS, consoles?
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- [ ] `rcore_web`: Avoid GLFW dependency, functionality can be directly implemented using emscripten SDK
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- [ ] `rlgl`: Review GLSL shaders naming conventions for consistency
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- [ ] `textures`: Improve compressed textures support, loading and saving

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