@@ -397,10 +397,10 @@ enum rgb_matrix_effects {
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RGB_MATRIX_SOLID_COLOR = 1, // Static single hue, no speed support
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RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue
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RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
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- RGB_MATRIX_GRADIENT_LEFT_RIGHT, // Static gradient left to right, speed controls how much gradient changes
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+ RGB_MATRIX_GRADIENT_LEFT_RIGHT, // Static gradient left to right, speed controls how much gradient changes
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RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
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- RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right
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- RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right
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+ RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right
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+ RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right
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RGB_MATRIX_BAND_PINWHEEL_SAT, // Single hue 3 blade spinning pinwheel fades saturation
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RGB_MATRIX_BAND_PINWHEEL_VAL, // Single hue 3 blade spinning pinwheel fades brightness
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RGB_MATRIX_BAND_SPIRAL_SAT, // Single hue spinning spiral fades saturation
@@ -427,8 +427,8 @@ enum rgb_matrix_effects {
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RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
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#endif
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#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
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- RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out
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- RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue
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+ RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out
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+ RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue
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RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
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RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
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RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
@@ -475,7 +475,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
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| ` #define DISABLE_RGB_MATRIX_HUE_BREATHING ` | Disables ` RGB_MATRIX_HUE_BREATHING ` |
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| ` #define DISABLE_RGB_MATRIX_HUE_PENDULUM ` | Disables ` RGB_MATRIX_HUE_PENDULUM ` |
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| ` #define DISABLE_RGB_MATRIX_HUE_WAVE ` | Disables ` RGB_MATRIX_HUE_WAVE ` |
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- | ` #define DISABLE_RGB_MATRIX_FRACTAL ` | Disables ` RGB_MATRIX_FRACTAL ` |
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+ | ` #define DISABLE_RGB_MATRIX_FRACTAL ` | Disables ` RGB_MATRIX_FRACTAL ` |
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| ` #define DISABLE_RGB_MATRIX_TYPING_HEATMAP ` | Disables ` RGB_MATRIX_TYPING_HEATMAP ` |
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| ` #define DISABLE_RGB_MATRIX_DIGITAL_RAIN ` | Disables ` RGB_MATRIX_DIGITAL_RAIN ` |
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| ` #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE ` | Disables ` RGB_MATRIX_SOLID_REACTIVE_SIMPLE ` |
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