Skip to content

Commit adb1e00

Browse files
author
filterpaper
committed
Squashed fractal effect commit for easier rebase
1 parent 1270267 commit adb1e00

File tree

1 file changed

+6
-6
lines changed

1 file changed

+6
-6
lines changed

docs/feature_rgb_matrix.md

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -397,10 +397,10 @@ enum rgb_matrix_effects {
397397
RGB_MATRIX_SOLID_COLOR = 1, // Static single hue, no speed support
398398
RGB_MATRIX_ALPHAS_MODS, // Static dual hue, speed is hue for secondary hue
399399
RGB_MATRIX_GRADIENT_UP_DOWN, // Static gradient top to bottom, speed controls how much gradient changes
400-
RGB_MATRIX_GRADIENT_LEFT_RIGHT, // Static gradient left to right, speed controls how much gradient changes
400+
RGB_MATRIX_GRADIENT_LEFT_RIGHT, // Static gradient left to right, speed controls how much gradient changes
401401
RGB_MATRIX_BREATHING, // Single hue brightness cycling animation
402-
RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right
403-
RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right
402+
RGB_MATRIX_BAND_SAT, // Single hue band fading saturation scrolling left to right
403+
RGB_MATRIX_BAND_VAL, // Single hue band fading brightness scrolling left to right
404404
RGB_MATRIX_BAND_PINWHEEL_SAT, // Single hue 3 blade spinning pinwheel fades saturation
405405
RGB_MATRIX_BAND_PINWHEEL_VAL, // Single hue 3 blade spinning pinwheel fades brightness
406406
RGB_MATRIX_BAND_SPIRAL_SAT, // Single hue spinning spiral fades saturation
@@ -427,8 +427,8 @@ enum rgb_matrix_effects {
427427
RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
428428
#endif
429429
#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
430-
RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out
431-
RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue
430+
RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out
431+
RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue
432432
RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
433433
RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
434434
RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
@@ -475,7 +475,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
475475
|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` |
476476
|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` |
477477
|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` |
478-
|`#define DISABLE_RGB_MATRIX_FRACTAL ` |Disables `RGB_MATRIX_FRACTAL` |
478+
|`#define DISABLE_RGB_MATRIX_FRACTAL ` |Disables `RGB_MATRIX_FRACTAL` |
479479
|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
480480
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
481481
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |

0 commit comments

Comments
 (0)