Skip to content

Commit 4bf7ce2

Browse files
filterpaperfilterpaperfauxparktzarc
authored
Add Fractal RGB matrix effects (#12670)
* Squashed fractal effect commit for easier rebase * Update documentation * Squashed fractal effect commit for easier rebase * Update documentation * Update doc spacing Co-authored-by: Ryan <[email protected]> * Update feature_rgb_matrix.md Co-authored-by: filterpaper <filterpaper@localhost> Co-authored-by: Ryan <[email protected]> Co-authored-by: Nick Brassel <[email protected]>
1 parent 2980c63 commit 4bf7ce2

File tree

3 files changed

+65
-1
lines changed

3 files changed

+65
-1
lines changed

docs/feature_rgb_matrix.md

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -422,6 +422,7 @@ enum rgb_matrix_effects {
422422
RGB_MATRIX_HUE_BREATHING, // Hue shifts up a slight ammount at the same time, then shifts back
423423
RGB_MATRIX_HUE_PENDULUM, // Hue shifts up a slight ammount in a wave to the right, then back to the left
424424
RGB_MATRIX_HUE_WAVE, // Hue shifts up a slight ammount and then back down in a wave to the right
425+
RGB_MATRIX_FRACTAL, // Single hue fractal filled keys pulsing horizontally out to edges
425426
#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
426427
RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
427428
RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
@@ -474,7 +475,8 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
474475
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
475476
|`#define DISABLE_RGB_MATRIX_HUE_BREATHING` |Disables `RGB_MATRIX_HUE_BREATHING` |
476477
|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM` |Disables `RGB_MATRIX_HUE_PENDULUM` |
477-
|`#define DISABLE_RGB_MATRIX_HUE_WAVE ` |Disables `RGB_MATRIX_HUE_WAVE ` |
478+
|`#define DISABLE_RGB_MATRIX_HUE_WAVE` |Disables `RGB_MATRIX_HUE_WAVE` |
479+
|`#define DISABLE_RGB_MATRIX_FRACTAL` |Disables `RGB_MATRIX_FRACTAL` |
478480
|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
479481
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
480482
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
Lines changed: 61 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,61 @@
1+
/* Copyright (C) 2021 @filterpaper
2+
*
3+
* This program is free software: you can redistribute it and/or modify
4+
* it under the terms of the GNU General Public License as published by
5+
* the Free Software Foundation, either version 2 of the License, or
6+
* (at your option) any later version.
7+
*
8+
* This program is distributed in the hope that it will be useful,
9+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
10+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11+
* GNU General Public License for more details.
12+
*
13+
* You should have received a copy of the GNU General Public License
14+
* along with this program. If not, see <http://www.gnu.org/licenses/>.
15+
*/
16+
17+
// Inspired from 4x12 fractal created by @schwarzgrau
18+
19+
#ifdef ENABLE_RGB_MATRIX_FRACTAL
20+
RGB_MATRIX_EFFECT(FRACTAL)
21+
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
22+
23+
static bool FRACTAL(effect_params_t* params) {
24+
#define MID_COL MATRIX_COLS / 2
25+
static bool led[MATRIX_ROWS][MATRIX_COLS];
26+
27+
static uint32_t wait_timer = 0;
28+
if (wait_timer > g_rgb_timer) { return false; }
29+
30+
inline uint32_t interval(void) { return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); }
31+
32+
RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv);
33+
for (uint8_t h = 0; h < MATRIX_ROWS; ++h) {
34+
35+
for (uint8_t l = 0; l < MID_COL-1; ++l) { // Light and move left columns outwards
36+
if (led[h][l]) { rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b); }
37+
else { rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0); }
38+
led[h][l] = led[h][l+1];
39+
}
40+
41+
for (uint8_t r = MATRIX_COLS-1; r > MID_COL; --r) { // Light and move right columns outwards
42+
if (led[h][r]) { rgb_matrix_set_color(g_led_config.matrix_co[h][r], rgb.r, rgb.g, rgb.b); }
43+
else { rgb_matrix_set_color(g_led_config.matrix_co[h][r], 0, 0, 0); }
44+
led[h][r] = led[h][r-1];
45+
}
46+
47+
// Light both middle columns
48+
if (led[h][MID_COL]) { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], rgb.r, rgb.g, rgb.b); }
49+
else { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], 0, 0, 0); }
50+
if (led[h][MID_COL-1]) { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL-1], rgb.r, rgb.g, rgb.b); }
51+
else { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL-1], 0, 0, 0); }
52+
53+
// Generate new random fractal columns
54+
led[h][MID_COL] = led[h][MID_COL-1] = (random8() & 3) ? false : true;
55+
}
56+
57+
wait_timer = g_rgb_timer + interval();
58+
return false;
59+
}
60+
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
61+
#endif // ENABLE_RGB_MATRIX_FRACTAL

quantum/rgb_matrix/animations/rgb_matrix_effects.inc

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -26,6 +26,7 @@
2626
#include "hue_breathing_anim.h"
2727
#include "hue_pendulum_anim.h"
2828
#include "hue_wave_anim.h"
29+
#include "fractal_anim.h"
2930
#include "typing_heatmap_anim.h"
3031
#include "digital_rain_anim.h"
3132
#include "solid_reactive_simple_anim.h"

0 commit comments

Comments
 (0)