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//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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# defineRGB_DISABLE_WHEN_USB_SUSPENDED// turn off effects when suspended
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//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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# defineRGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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# defineRGB_MATRIX_HUE_STEP 8
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# defineRGB_MATRIX_SAT_STEP 8
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# defineRGB_MATRIX_VAL_STEP 8
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# defineRGB_MATRIX_SPD_STEP 10
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/* Enable the animations you want/need. You may need to enable only a small number of these because *
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* they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */
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