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Thanks, that was the intent :-)
I am not an OpenGL specialist, but it seems like the function calls which fails are deprecated in OpenGL3.2 / Core profile. More details here : those are advices by Chat GPT, on how to transform your fixed-function pipeline code into code that uses shaders |
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I've been using pyimgui for years for robotics and computer vision, and this bundle makes things SO MUCH EASIER! Thank you.
I'm trying to draw to an FBO bound to a texture, and draw that texture to the background of my window (in python). I'm getting an OpenGL error when drawing to the FBO. StackOverflow suggests this may be because I don't have a valid glfw context while rendering my gui, but that doesn't sound right to me. I'm sure this isn't a problem with imgui_bundle, but I'm posting here in hopes that you can point me in the right direction.
This is the minimal code:
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