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Copy file name to clipboardExpand all lines: changelog/3.89/CHANGELOG-v3.89.md
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* Chained tweens now `persist` correctly even after calling `Phaser.Tweens.BaseTween#stop`. Fix #7048 (thanks @FranciscoCaetano88)
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* New left-to-right `Text` Game Objects now includes the default `canvas.dir = 'ltr` and `context.direction = 'ltr';`. Fixes a bug in Chrome 134 & Edge 134 where calling `destroy()` on a right-to-left `Text` Game Object prevents the next created left-to-right `Text` Game Object from rendering. Fix #7077 (thanks @Demeno)
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*`Grid` Game Objects renders `lineWidth` correctly in WebGL mode. Fix #7029 (thanks @AlvaroNeuronup)
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* Added `collisionMask` and `collisionCategory` checks to `Phaser.Physics.Arcade.World#separate` to allow individual physics game objects within a physics group to have it's own unique collision categories. Fix #7034 (thanks @frederikocmr)
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## Examples, Documentation, Beta Testing and TypeScript
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