@@ -392,8 +392,7 @@ A ray defined by a starting 3D point origin and a 3D direction vector.
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- [ .copy(b)] ( #module_rect.copy ) ⇒ [ <code >rect</code >] ( #module_rect..rect )
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- [ .set(a, b)] ( #module_rect.set ) ⇒ [ <code >rect</code >] ( #module_rect..rect )
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- [ .isEmpty(a)] ( #module_rect.isEmpty ) ⇒ <code >boolean</code >
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- - [ .fromPoints(points)] ( #module_rect.fromPoints ) ⇒ [ <code >rect</code >] ( #module_rect..rect )
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- - [ .setPoints(a, points)] ( #module_rect.setPoints ) ⇒ [ <code >rect</code >] ( #module_rect..rect )
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+ - [ .fromPoints(a, points)] ( #module_rect.fromPoints ) ⇒ [ <code >rect</code >] ( #module_rect..rect )
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- [ .getPoints(a, points)] ( #module_rect.getPoints ) ⇒ <code >Array.< ; module: pex-math ~ vec2> ; </code >
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- [ .scale(a, n)] ( #module_rect.scale ) ⇒ [ <code >rect</code >] ( #module_rect..rect )
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- [ .setSize(a, size)] ( #module_rect.setSize ) ⇒ [ <code >rect</code >] ( #module_rect..rect )
@@ -470,19 +469,7 @@ Checks if a rectangle is empty.
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<a name =" module_rect.fromPoints " ></a >
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- ### rect.fromPoints(points) ⇒ [ <code >rect</code >] ( #module_rect..rect )
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-
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- Creates a rectangle from a list of points.
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-
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- ** Kind** : static method of [ <code >rect</code >] ( #module_rect )
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-
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- | Param | Type |
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- | ------ | ----------------------------------------------- |
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- | points | <code >Array.< ; module: pex-math ~ vec2> ; </code > |
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-
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- <a name =" module_rect.setPoints " ></a >
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-
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- ### rect.setPoints(a, points) ⇒ [ <code >rect</code >] ( #module_rect..rect )
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+ ### rect.fromPoints(a, points) ⇒ [ <code >rect</code >] ( #module_rect..rect )
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Updates a rectangle from a list of points.
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