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AC_Fence: use number-of-items-loaded rather than fence-loaded
AC_Fence: fail prearms on zero items, not just fence-loaded
Co-authored-by: Andy Piper <[email protected]>
we fail to load the fence if the storage is invalid, but if it is just empty we will be marked as "loaded".
AC_Fence: never breach on zero items loaded
Co-authored-by: Andy Piper <[email protected]>
we can be loaded but with zero points
AC_Fence: remove unused loaded method
Co-authored-by: Andy Piper <[email protected]>
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