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I'm relatively new to coding (started teaching myself about 6 months ago now), though I think I would consider myself an intermediate Godot user at this point. Anyway I'm having some trouble figuring out how this system all works with the prototypes and prototrees. I think it's the right setup for what I want to do so I don't want to give up. Does anyone have any examples they can share (beyond what's in the repository already). I'd love to see how others have set things up.
Generally I think it goes like this:
Prototree - JSON list of prototypes.
Prototype - General stats for an item class
Items - resources based on prototypes which can have stats varied from the prototype
Inventory - collection of items. Can be modified via code (for picking up or using items for example).
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I'm relatively new to coding (started teaching myself about 6 months ago now), though I think I would consider myself an intermediate Godot user at this point. Anyway I'm having some trouble figuring out how this system all works with the prototypes and prototrees. I think it's the right setup for what I want to do so I don't want to give up. Does anyone have any examples they can share (beyond what's in the repository already). I'd love to see how others have set things up.
Generally I think it goes like this:
Is that generally the idea of how this is set up?
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