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Use an affine formula to mix stats and eval
Follow-up for the previous patch: we use an affine formula to mix stats and evaluation in search. The idea is to give a bonus if the previous move of the opponent was historically bad, and a malus if the previous move of the opponent was historically good. More precisely, if x is the stat score of the previous move by the opponent, we implement the following formulas to tweak the evaluation at an internal node of the tree for our pruning decisions at this node: if x = 0, use v' = eval(P) if x > 0, use v' = eval(P) - 5 - x/1024 if x < 0, use v' = eval(P) + 5 - x/1024 For reference, the previous master had this simpler rule: if x > 0, use v' = eval(P) - 10 if x <= 0, use v' = eval(P) STC: LLR: 2.95 (-2.94,2.94) [0.00,5.00] Total: 29322 W: 6359 L: 6088 D: 16875 http://tests.stockfishchess.org/tests/view/5b76a5980ebc5902bdba957f LTC: LLR: 2.96 (-2.94,2.94) [0.00,5.00] Total: 30893 W: 5154 L: 4910 D: 20829 http://tests.stockfishchess.org/tests/view/5b76ca6d0ebc5902bdba9914 Closes #1740 Bench: 4592766
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src/search.cpp

Lines changed: 7 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -722,12 +722,14 @@ namespace {
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}
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else
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{
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ss->staticEval = eval =
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(ss-1)->currentMove != MOVE_NULL ? evaluate(pos) - 10 * ((ss-1)->statScore > 0)
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: -(ss-1)->staticEval + 2 * Eval::Tempo;
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int p = (ss-1)->statScore;
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int malus = p > 0 ? (p + 5000) / 1024 :
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p < 0 ? (p - 5000) / 1024 : 0;
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tte->save(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE,
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ss->staticEval);
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ss->staticEval = eval = (ss-1)->currentMove != MOVE_NULL ? evaluate(pos) - malus
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: -(ss-1)->staticEval + 2 * Eval::Tempo;
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tte->save(posKey, VALUE_NONE, BOUND_NONE, DEPTH_NONE, MOVE_NONE, ss->staticEval);
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}
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// Step 7. Razoring (~2 Elo)

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