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Copy file name to clipboardExpand all lines: imgui.h
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@@ -3513,7 +3513,7 @@ struct ImTextureRect
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// Why does we store two identifiers: TexID and BackendUserData?
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// - ImTextureID TexID = lower-level identifier stored in ImDrawCmd. ImDrawCmd can refer to textures not created by the backend, and for which there's no ImTextureData.
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// - void* BackendUserData = higher-level opaque storage for backend own book-keeping. Some backends may have enough with TexID and not need both.
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