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Releases: nfrechette/acl-ue4-plugin

Version 1.0.0

10 May 02:46
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  • Upgraded code to support UE 4.25 which can now be published on the Unreal Marketplace
  • Other minor changes to meet the Unreal Marketplace guidelines
  • Add support for AnimSequence curve compression
  • Upgraded to ACL v1.3.1

Version 0.6.0

10 May 02:43
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  • Upgraded code to support UE 4.24
  • Add support for AnimSequence curve compression
  • Upgraded to ACL v1.3.1

Version 0.5.0

17 Nov 16:18
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  • Upgraded code to support UE 4.23
  • Upgraded to ACL v1.3.0
  • Added linear key reduction stat reporting
  • Other minor fixes and improvements

Version 0.4.0

14 Jun 15:19
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  • Upgraded code to support UE 4.22
  • Enable usage of popcount intrinsics
  • Other minor fixes and improvements

Version 0.3.0

16 Apr 02:40
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  • Upgraded to ACL v1.2.0
  • Added proper support for floating point sample rate
  • Added exposure to the new compression level
  • Invalidate the compressed data if the KeyEndEffectors array is changed
  • Other minor fixes and improvements

Version 0.2.2

20 Jan 18:55
c628bc6
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  • Fix additive animation sequences not being handled properly.
  • Other minor fixes and changes.

Version 0.2.1

31 Oct 01:19
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Minor compilation fixes.

Version 0.2.0

08 Sep 15:12
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  • Upgrading to ACL v1.1.0 which offers very large decompression performance improvements
  • More decompression performance optimizations
  • The commandlet now allows you to dump stats from any local Unreal project

Version 0.1.0

21 Jul 13:55
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  • Initial release!
  • ACL 1.0.0 is fully supported as a drop in replacement for stock UE4 algorithms
  • Scripts and commandlets are provided for regression testing and metric extraction