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Large maps do not render when client PC has low memory size #10

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m0dE opened this issue Sep 22, 2020 · 3 comments
Open

Large maps do not render when client PC has low memory size #10

m0dE opened this issue Sep 22, 2020 · 3 comments
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@m0dE
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m0dE commented Sep 22, 2020

image

@m0dE
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m0dE commented Sep 22, 2020

GL_INVALID_FRAMEBUFFER_OPERATION: Desired resource size is greater than max renderbuffer size
is the issue we are trying to address.

It seems like computers with less Max Render Buffer Size are struggling w/ this issue.
image

@DamienVesper DamienVesper added the bug Something isn't working label Nov 22, 2021
@Grenagar
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have same issue on my game with 500x500 map. Game example - Game ID: 61e999b47cd96d13a80f1781

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m0dE commented Jan 31, 2022

culling tilemap should be pretty easy, because the tile positions are already sorted in an array. fetching the tiles within viewport should be doable in a constant time.

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