You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Is your feature request related to a problem? Please describe.
I have an intel hd 3000 gpu in one of my laptops, and according to the readme, using ANGLE with the swiftshader backend might make it support newer versions of OpenGL ES (it currently uses version 3.0 from mesa), and it seems that soon version 3.1 will be the new requirement.
Describe the solution you'd like
A way (just documentation would be fine) to swap the required .so files to get ANGLE working (and possibly get OpenGL ES 3.1 support going).
Describe alternatives you've considered
None
Additional context
Please correct me if I have spoken anything that is untrue, and thank you a lot for your work!
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
I have an intel hd 3000 gpu in one of my laptops, and according to the readme, using ANGLE with the swiftshader backend might make it support newer versions of OpenGL ES (it currently uses version 3.0 from mesa), and it seems that soon version 3.1 will be the new requirement.
Describe the solution you'd like
A way (just documentation would be fine) to swap the required .so files to get ANGLE working (and possibly get OpenGL ES 3.1 support going).
Describe alternatives you've considered
None
Additional context
Please correct me if I have spoken anything that is untrue, and thank you a lot for your work!
The text was updated successfully, but these errors were encountered: