You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
At some point, an option for ray-tracing was added to the Android version (See attached screenshot). I could find very little documentation on this existing, let alone if it works if you have appropriate hardware (e.g. Exynos 2200, which has an RT-capable RDNA2 GPU).
This issue could be used to keep track of utilizing this option to implement ray-tracing on Linux.
The text was updated successfully, but these errors were encountered:
This option exists in the UI solely due to the windows 10 edition, you cannot ever satisfy the requirements on the android build of the game even if your GPU would be RT capable (the OpenGL ES 3.1 framework is not).
Enable Defered Rendering (Minecraft Beta Only) to get similar experience without taking advantage of your hardware.
The required rtx code of mojangs private bgfx fork is only present on windows builds of the game. The Minecraft RTX Community has a working proof of concept based on the directx12 Minecraft win32 edu Edition on linux, while Minecraft Windows 10 Edition UWP is not runnable in wine.
As @ChristopherHX mentioned, this option can only be enabled on the win32 or UWP builds of the game.
Minecraft Education is the only Bedrock edition build that's based on win32 (Aside from the Chinese builds of the game), Though due to the login procedure relying on WinRT interfaces, the highest version you can run Minecraft Education through Wine in which the Login prompt is functional is version 1.18.45 (Unless you go the piracy route which I highly condemn) which fortunately does support RenderDragon and Ray Tracing.
Keep in mind, you do require the x64 Windows Store builds of Minecraft Education, as the "Desktop" builds don't provide the Ray Tracing feature. You could also use BetterRTX as well (granted you need specific versions of BetterRTX to work with the version of the game you have).
I don't think it's possible for Mojang to implement Ray Tracing within the Android build of the game, as OpenGL ES lacks support for Hardware Accelerated Ray Tracing. So for now, if you want higher fidelity graphics in the non-Education editions of Bedrock, you need to rely on Deferred Rendering.
At some point, an option for ray-tracing was added to the Android version (See attached screenshot). I could find very little documentation on this existing, let alone if it works if you have appropriate hardware (e.g. Exynos 2200, which has an RT-capable RDNA2 GPU).
This issue could be used to keep track of utilizing this option to implement ray-tracing on Linux.
The text was updated successfully, but these errors were encountered: