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Add note from Pierre-Loup about why we're building with static libs
Closes bug #17
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CMakeLists.txt

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@@ -35,6 +35,9 @@ if ( USE_FREETYPE )
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ucm_add_flags( -DUSE_FREETYPE )
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endif()
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# https://github.com/mikesart/gpuvis/issues/17
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# From Pierre-Loup: Static is better for our usecase, since we do ad-hoc builds
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# that we distribute in SteamVR.
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ucm_set_runtime( STATIC )
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# https://codingnest.com/basic-cmake/#fnref6

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